crimsontrojan
Chieftain
- Joined
- Aug 13, 2014
- Messages
- 6
[*] Short of it: Can someone help me create a script that detects an improvement and then improves the yield of adjacent farms (i.e., a different improvement)?
[*] Best exemplar I can find: http://forums.civfanatics.com/archive/index.php/t-408262.html
So, I'm thinking you add an xml table that includes:
And then have the Lua hook into the table... this is where I get lost.
Ultimate goal is to have Fiefdoms that make the local farmers work harder and cough up gold...
[*] Best exemplar I can find: http://forums.civfanatics.com/archive/index.php/t-408262.html
So, I'm thinking you add an xml table that includes:
- "augmenting" improvement
- "augmented" improvement
- yield Type
- yield Amount
And then have the Lua hook into the table... this is where I get lost.
Ultimate goal is to have Fiefdoms that make the local farmers work harder and cough up gold...
