Lucky huts

Yeah, a capped amount of beakers would make the huts a lot more fair.

Popping Animal Husbandry and changing where your second city will be to get the horses that appeared=good
Popping Hunting and Mysticism and knowing you can get FoL 50 turns before the elves? Not good.
Popping half the recon line with your starting scout(soon to be ranger)? Really not good :D


Hopefully it would increase as turns passed though. Hitting a late hut and gaining 140 beakers towards Strength of Will would be rather underwhelming.
 
Well, in future versions of Fall Further it'll work by a capped percentage of the current tech you are researching. Thus it technically scales as you progress through the game. It will also be based on Gamespeed, so getting a hut on Marathon will grant you a lower percentage of your current tech than getting a hut on Quick.
 
Well, in future versions of Fall Further it'll work by a capped percentage of the current tech you are researching. Thus it technically scales as you progress through the game. It will also be based on Gamespeed, so getting a hut on Marathon will grant you a lower percentage of your current tech than getting a hut on Quick.

I think this is a good idea and wondered why it didn't always work like this.

In my latest game, it was pretty close. All three techs I popped from goody huts were ones that I was researching - I was one turn away from Mysticism when I popped the hut. :(

I wonder how (and if) this will affect the elves and dwarves beelining FOL and ROK?;)
 
Well, in future versions of Fall Further it'll work by a capped percentage of the current tech you are researching. Thus it technically scales as you progress through the game. It will also be based on Gamespeed, so getting a hut on Marathon will grant you a lower percentage of your current tech than getting a hut on Quick.

Why should % scale with gamespeed? The Beakers are already scaled...
 
I don't know. Maybe we shouldn't be messing with things like techs based on game speed.

I mean you can get a Warrior from a goody hut. In Marathon speed it would take a lot more turns to build that Warrior than in Quick.

Are you saying, then, we should just get a Warrior's head in Marathon speed, if we scale according to game speed?:)
 
It would be realy cool, if you could choose when pillaging a hut.
a) Trade : +50 Gold
b) map
c) small recruit (90% change of a scout, 10% Barbarians)
d) big recruit (80% Warrior 20% Barbarians)
e) abduct elder (70 % +100 Tech 30% Barbarians)
f) pillage + 75 Gold and barbarians
 
When you pop a tech, how does the game determine which one you get? I realize some have the Goodie flag set to 0, but what about the others?
 
Totally random from a list of the Techs which you are currently able to research.

Spoiler :
Code:
	if (GC.getGoodyInfo(eGoody).isTech())
	{
		iBestValue = 0;
		eBestTech = NO_TECH;

		for (iI = 0; iI < GC.getNumTechInfos(); iI++)
		{
			if (GC.getTechInfo((TechTypes) iI).isGoodyTech())
			{
				if (canResearch((TechTypes)iI))
				{
					iValue = (1 + GC.getGameINLINE().getSorenRandNum(10000, "Goody Tech"));

					if (iValue > iBestValue)
					{
						iBestValue = iValue;
						eBestTech = ((TechTypes)iI);
					}
				}
			}
		}
 
Totally random from a list of the Techs which you are currently able to research.

Spoiler :
Code:
	if (GC.getGoodyInfo(eGoody).isTech())
	{
		iBestValue = 0;
		eBestTech = NO_TECH;

		for (iI = 0; iI < GC.getNumTechInfos(); iI++)
		{
			if (GC.getTechInfo((TechTypes) iI).isGoodyTech())
			{
				if (canResearch((TechTypes)iI))
				{
					iValue = (1 + GC.getGameINLINE().getSorenRandNum(10000, "Goody Tech"));

					if (iValue > iBestValue)
					{
						iBestValue = iValue;
						eBestTech = ((TechTypes)iI);
					}
				}
			}
		}

Except for the elves and dwarves, who we all know get help with that randomization process in founding their favorite religions. ;)

There surely must be some techs that are blocked from this randomization. For example, I don't think I have ever received a tech to found a religion even though I had all the prerequisite techs.
 
The Tech itself has to be marked as available for Goody Huts to provide it. In normal BtS that is just a few of the Tier 1, in FfH it is most, but not quite all, of the techs. I would suspect the Religious Founders might not be on the list. (it is a flag in TechInfos, I believe it is simply <bGoody>)
 
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