LeandroVillela
Chieftain
Hello Civ Fanatics!
I'm Leandro Villela, writing from Brazil. I'm a history teacher for 7 years and a history professor for this year. I use the CIV series in my classes, I used Civ II, ( couldn't use CIV III) and now I'm using CIV IV.
There are several great mods in this site. Like Total Realism II, Max Riga MOD (not so historic) and others. But I'm trying to create a mod not just funny, but with even more historic realism. ( The people from Total Realism II were not very opened to my sugestions ) So I invite you all to test some of my modifications, and, more than everything, I'm recruiting "slave labor"
to produce this mode with me. I don't know nothing about Python and Arts.
But if you think my ideas are great, please contact me leandrovillela@terra.com.br
Here are some of the changes
Mods
Colosseum trains units instead of only entretain people
Stone Wall - Similar to "Walls" but you can only build it having stone resource
Castle - You also need stone resource to build it. It improves economy and hapiness since the castles protect the serfs ands workers
New Buildings
Agora - Citizens can talk about theis problems, great people can be heard and thei appear more easly - Philosophy
Wooden Walls - Simples wooden protection, since stone walls become only possible with stone
Arsenal - Increases a bit the military production
Bonus
All the bonus resources were changed for more historical realism: Exemples
Gold - In the regular civilization it's a lesser bonus, it only improves a bit your economy. Here having a mine gold could change much more. Some kingdows, like portugal, prefered to protect the Gold mines ( in Brazil ) to protect the capital city ( Lisbon ) This mod represents it.
Gems - Also an importante monetary resource
Spice - Improves health too
Cow - Improves production ( it was vastly used to move the first wood machines )
Towns and Villages
It's not historical a town that produce no "hammer" even more a City rounded by towns and having no problem with food. So Towns, Villages and this kind of improvment were radicaly changed to produce much more gold and hammer and to "eat" more food. A great plan will have to done to avoid starvation. But there are new buildings that improves the food productions, like frigorifics that doubles the production of cows and other "meat" resources.
Civics
Representation - Towns produces more gold and a bit more production
Police State - Capital City less revolt, due military presence
- Towns produces less gold and more "hammers"
- Great People production is decreaced but the great control centralization
Universal Suffrage - Towns produces much more gold and more production
- Small Great People increase due the presence of all in government
- A minor reduction and the military production due the democracy burocracy and decentralization of power
Theocracy - Great People decreases in non state religion cities but increase in the state religion cities.
- Some free units - Some fanatics who wish to die for their religious leaders
Pacifism - Military Production greatly reduces
- Great People increases at small amount at non state religions cities
- Health increases a bit.
These are only the first modifications. It's not to be fully played now, It's only for you to test and, maybe, convince someone to help me in this project. Me and my students thank you.
Download the file from here
http://www.pontopro.pro.br/files/LVA-Historic.zip
Thanks
Leandro Villela
I'm Leandro Villela, writing from Brazil. I'm a history teacher for 7 years and a history professor for this year. I use the CIV series in my classes, I used Civ II, ( couldn't use CIV III) and now I'm using CIV IV.
There are several great mods in this site. Like Total Realism II, Max Riga MOD (not so historic) and others. But I'm trying to create a mod not just funny, but with even more historic realism. ( The people from Total Realism II were not very opened to my sugestions ) So I invite you all to test some of my modifications, and, more than everything, I'm recruiting "slave labor"

But if you think my ideas are great, please contact me leandrovillela@terra.com.br
Here are some of the changes
Mods
Colosseum trains units instead of only entretain people
Stone Wall - Similar to "Walls" but you can only build it having stone resource
Castle - You also need stone resource to build it. It improves economy and hapiness since the castles protect the serfs ands workers
New Buildings
Agora - Citizens can talk about theis problems, great people can be heard and thei appear more easly - Philosophy
Wooden Walls - Simples wooden protection, since stone walls become only possible with stone
Arsenal - Increases a bit the military production
Bonus
All the bonus resources were changed for more historical realism: Exemples
Gold - In the regular civilization it's a lesser bonus, it only improves a bit your economy. Here having a mine gold could change much more. Some kingdows, like portugal, prefered to protect the Gold mines ( in Brazil ) to protect the capital city ( Lisbon ) This mod represents it.
Gems - Also an importante monetary resource
Spice - Improves health too
Cow - Improves production ( it was vastly used to move the first wood machines )
Towns and Villages
It's not historical a town that produce no "hammer" even more a City rounded by towns and having no problem with food. So Towns, Villages and this kind of improvment were radicaly changed to produce much more gold and hammer and to "eat" more food. A great plan will have to done to avoid starvation. But there are new buildings that improves the food productions, like frigorifics that doubles the production of cows and other "meat" resources.
Civics
Representation - Towns produces more gold and a bit more production
Police State - Capital City less revolt, due military presence
- Towns produces less gold and more "hammers"
- Great People production is decreaced but the great control centralization
Universal Suffrage - Towns produces much more gold and more production
- Small Great People increase due the presence of all in government
- A minor reduction and the military production due the democracy burocracy and decentralization of power
Theocracy - Great People decreases in non state religion cities but increase in the state religion cities.
- Some free units - Some fanatics who wish to die for their religious leaders
Pacifism - Military Production greatly reduces
- Great People increases at small amount at non state religions cities
- Health increases a bit.
These are only the first modifications. It's not to be fully played now, It's only for you to test and, maybe, convince someone to help me in this project. Me and my students thank you.
Download the file from here
http://www.pontopro.pro.br/files/LVA-Historic.zip
Thanks
Leandro Villela