M60 01 Another Try as the CSA

M60A3TTS

Ex-treadhead
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A while back there was a Dixieland game that died out, and I thought it would be nice to actually try that theme again. Here are the conditions:

C3C Version 1.15
Difficulty: Monarch
Player Civ: India (Commercial/Religious)
AI Civs: America, Iroquois (to make sure we’re Confederate grey), England, France, Spain, Maya, Aztecs
Standard Pangea
Climate/Barbs/Age: Random
Victory Conditions enabled: Domination, Conquest, Cultural

Special Rules:

1. We CANNOT build War Elephants, as they are not indigenous to the Southern U.S.
2. We must remain allied insofar as possible with America until all other civs are eliminated. We must establish an embassy with America at the first opportunity. If America is at war with another civ, we must ally with them against that civ for as long as war is in effect. Similarly, if we are at war with another civ, we should make every reasonable effort to enlist American aid. If America demands something from us, we must always give them what they demand, unless all other civs are eliminated. If they declare war on us, we may take whatever action is necessary, but must make peace with them at the first opportunity.
3. Since our UU is not available, we should make use of a wonder combination to trigger our GA. Among those are (for religious) Bach’s, Knights Templar, Oracle, Pyramids, Sistine’s, Zeus, and ToA. Also (for commercial) Colossus, Lighthouse, Magellan’s, Smith’s.
4. Our tech tree effectively ends for combat units as follows: Cavalry, Riflemen, Cannon, Ironclads. We may build no more advanced units. We may build all other non-military items of an advanced nature, if needed. Our government tech tree ends at Democracy. No Communism or Fascism.
5. City naming conventions should include the state abbreviation to avoid naming conflicts with America, i.e. Richmond, VA. I’d like to see us name 2-4 cities for each of the Confederate States.
6. Being an honorable people, no ROP rape, honor our treaty commitments, etc. In military conflict, razing is ok. If it was good enough for Sherman…
7. The city which is our choice for a future Military Academy must be founded as Lexington, VA. Once Lexington is founded, no other city of ours may build the MA. For those don’t know, Lexington is home to the Virginia Military Institute.
 
I'd be willing to lend a hand, as I was also involved in the original.

Though I think the War Elephants may be a bit too much. If you want an Indigenous type of UU, then why not the Iriquois? You could always just mod the player color.
 
Sounds interesting! How about we just mod the civ name, and city names? It would make life a lot easier.

BTW, Sesn, you know you're still up in GCF2, right?
 
Yes, I do know that Gogf. I will play when I get home. (to be honest I did forget - I really never even think of checking over there - no offense)

As far as the civ, I don't think it's wise to choose a civ based only on color. Actually, here's a thought: if no artys, then how about Korea? An advanced cannon for the UU? Forget what they are, Scientific and Militaristic? That would trigger a later GA, which may be useful for our purposes.

Another thing: How do you propose to restrict what units we can build in the late game? Once arty becomes available, we can't build cannon anymore, as arty require no resource we could cut off. This will have to be modded.

We may want to consider a restriction on early warfare as well. On Monarch, we could build such a lead for ourselves, that it won't matter what units we can build, as we'll be able to build so many of them. Perhaps no warfare until we're a republic?

Just some random thoughts.....
 
Not a signup as my plate is a little full right now but a couple of questions?

What about slavery?

Shouldn't you choose an agricultural tribe to play as?
 
*slaps head*

Of course slavery must be addressed. Perhaps mandatory purchasing of slaves? Perhaps no building our own workers after the AA?

If we go that type of route, then the Maya may be a good choice, as IIRC they're agr and they can make slaves from barbs....

*goes off to play GCF2*

EDIT: Incidentally, the whole slave/worker twist was what I liked about Dixieland!, can't believe i forgot it.
 
The Mayans would certainly cover the agricultural trait. As far as mandatory worker purchases go, my own preference is to raze cities for free workers. :) Good point about the artillery, and the infantry path would require us to disconnect the rubber. Then again, we may indeed win by the time replaceable parts comes along. My original thought was with India that we would trigger the GA with Smith's or Magellans, putting the GA right around the time of riflemen and cavalry. Perfect time for the showdown with President Lincoln. ;)

Regarding modding the civ names, that was my intention all along. But glad you mentioned it, Gogf.
 
Another kicker you might want to toss into the pot is you must declare war on whoever builds Universal Suffrage and stay at war until you raze the city that contains it.
 
denyd said:
Another kicker you might want to toss into the pot is you must declare war on whoever builds Universal Suffrage and stay at war until you raze the city that contains it.

LOL! This looks interesting, and making the scenario would take 20 minutes at the most...but I only have 1.22...

Anyways, changing from India with no UU to a mesoamerica civ sounds like a GREAT idea. I think the Agricultural and Expansionist traits might be best to describe the CSA.
 
So is that a sign up? With four we could probably get rolling. I have both versions installed, so the patch is immaterial to me. Not sure about Gogf and M60 tho....
 
If we can use 1.22 I'd certainly like to sign up, but I don't have the space for two versions, if that's how it is.
 
Can you run a dual install? There is a way to do it with just swapping patches back and forth...

BTW - is GCF2 still moving? I think you are up...
 
Doesn't you simply install it in a different folder and then patch it to whatever version you want?
 
Sir Len Taft said:
Doesn't you simply install it in a different folder and then patch it to whatever version you want?

While that is the easiest way to install and run the separate patches, space can be a very limiting factor. If you don't have space for a full dual install, then swapping patches can save you some space, although it can be a headache to do constantly.
 
I can't commit to a game right now, but I will give you a present:

Replaced the Incas.
You are now Grey.
Expansionist/Agricultural.
You can't make anything better than ironclads/calvary/riflemen/cannons.
Your UU is the Confederate Scout. 1.1.2 enslave.
Completed city list.
You have a king unit: Davis.

Just pop this into your Scenario folder and have fun! Make sure you are playing 1.22, or it might not work...

The CSA.
 
Thanks for the effort Kiech!

Just to be clear, is this a regicide game?
 
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