DiamondzAndGunz
Lurking
1. Yep. Several people have noticed that. Hopefully Brad can find out what's wrong.
2. Yeah, I think someone else noticed that, although I haven't had the problem myself. I can't seem to be able to change which government is transition/start government, though, which is kinda odd...
3. Odd.
4. Nope, the changes won't take effect. The rules for each game are also stored in the .sav files. So you will have to start up a new game to see your rule changes take effect.
5. Just add a new unit, naming it "Squid" and such. Then, just set the stats you want, etc. Since the animation/civilopedia entries are in place, it should require minimal effort. Basically the same thing for the Commercial Center as well, since it already has Civilopedia entries ready n all.
There's an excellent tutorial for the overall modding of the game here:
http://forums.civfanatics.com/showthread.php?s=&threadid=9337
2. Yeah, I think someone else noticed that, although I haven't had the problem myself. I can't seem to be able to change which government is transition/start government, though, which is kinda odd...
3. Odd.
4. Nope, the changes won't take effect. The rules for each game are also stored in the .sav files. So you will have to start up a new game to see your rule changes take effect.
5. Just add a new unit, naming it "Squid" and such. Then, just set the stats you want, etc. Since the animation/civilopedia entries are in place, it should require minimal effort. Basically the same thing for the Commercial Center as well, since it already has Civilopedia entries ready n all.
There's an excellent tutorial for the overall modding of the game here:
http://forums.civfanatics.com/showthread.php?s=&threadid=9337