Mac Mods

mesa5000

Chieftain
Joined
Aug 3, 2010
Messages
3
Hi! I was browsing through the mac archives of this site and I found some mods that worked with macs. but I would love to be able to find more. Preferably for BTS but Warlords or Vanilla is fine. Oh, and if you haven't noticed yet. This is Civ 4.

Here are the few I have been able to use.

Better Ship Scale

Sevopedia

And Blue Marble.

These are all great mods but i would love to find some that give you new civs, and or units. Actually... Any mod would be great!

Thank You in advance.


The Cake is a Lie!
 
Hi, welcome :wavey:

Have you checked out the Mac Modding Index.

Have a look at Xyth's History Rewritten, built and tested on his Mac. I'm sure others will be along to tell you about their own favorites.
 
thank you so much. i just found that and installed it before you replied. haha! thank you so much! I was trying also to install civ gold on bts. but i was having problems. i read your post but i was still confused. any chance you have a dumbed down version? thank you so much. You are truly a genius moder!


The Cake is a Lie!
 
I'm not a modder at all, I just help to fix the ones that don't work first time:)

The Civ Gold 5.0 thread has some info on how to get it working.

Step 1: You need to be able to extract the mod from the downloaded file. If it comes in a standalone Windows installer then you mostly likely need to run it in Windows or Crossover to extract the mod. A few mods can be extracted using Mac expansion software such as Stuffit Expander. Some mods come as simple ZIP or 7Z files, and can be expanded on the Mac using the built-in ZIP expansion software, or the free EZ 7z utility.

Step 2: When you have the expanded mod, it should be a folder containing an Assets folder and other folders and files. This entire folder should normally go in the Mods/ folder that lives in the same place as your BtS application (or Warlords or vanilla Civ4 if that's what you are modding).

Step 3: Try loading the mod by launching the game and selecting Advanced->Load a Mod in its main menu. Chances are you'll get some error messages as the XML files load.

Step 4: Repeat for each XML error message. Identify the file it is complaining about. That's the first one named in the error message. Find and open that file in TextWrangler, which is a free version of BBEdit from Bare Bones Software. Select the Text->Zap Gremlins menu option, which finds and replaces all characters whose 8-bit code is outside the normal ASCII range. You can choose to replace gremlins with nothing, or with a bullet character if you want to find and fix them properly. Save the fixed file and repeat until you get no more XML errors.

That should be all that's required to get Civ Gold working.

Other mods can be more tricky if they have Python scripts that rely on Windows features. Then the Python code has to be modified.

A lot of mods include a file called CvGameCoreDLL.dll in the Assets folder. If there's one of these then chances are the mod cannot be made to work on a Mac, as the Mac versions of Civ4 cannot operate with a customised DLL.

Hope this helps
 
Thanks. I'll try that tomorrow! Also. is there any way to use two mods at once? Say, if I wanted to run EthnicMixMore Blue and History Rewritten at the same time? thanks!


Let us pray to the Gods at Frixas that Civ V comes to mac sooner rather then later
 
Thanks. I'll try that tomorrow! Also. is there any way to use two mods at once? Say, if I wanted to run EthnicMixMore Blue and History Rewritten at the same time? thanks!

Some mods can be placed in Custom Assets which mean they can theoretically run alongside other other mods. In practice this almost never works, Blue Marble being one of the few that will.

Most of the time the mods need to be merged which requires XML and possibly Python editing. However, History Rewritten already has Blue Marble built in and also contains many of the units from EthnicMixMore so no need to merge these particular examples.
 
Back
Top Bottom