OK,
I don't know what Brad knows that we don't (obviously reams of information), but I'm willing to be patient. If it only takes half as long to port PTW to the mac as it did for Adobe to release Photoshop for osX, I'll be happy.
As far as the work of DnG and Senecasax (as well as Brad's unpaid OT) on the editor, I have to wonder why that isn't more embarassing for Infogrames and MacSoft. Yet again, we are left with incomplete software, and the modders are left to try and catch the rest of us up to the PC world.
I have learned to not expect software updates on the same timeframe as PC users, but is it unreasonable to expect an eventual achievement of parity?
Patches and upgrades are a zero-sum game for vendors (they rarely generate much additional income -- except for the sale of "Game of The Year" -- completed software packages). The only major value-add for them is respect, from the gaming community for fixing perceived shortcomings and testing new applications within the larger game.
As far as the GOTM's go, that's great, but it's only one game a month (admittedly, I'll rarely get more than one or two games a month done). Additionally, the processs for prepping a game for Mac seems to be non-trivial for Cracker and his crew. I am also at the stage where Monarch/Deity games are well beyond my capabilities. The last GOTM, I got left bloodied and redundant pretty quickly.
If the situation on patching was reversed, I'm sure that the PC crowd would be much less patient than we have been.
JP