Originally posted by Gottesfreunde
Yeah, i've noticed that the Mac civ runs CONSIDERABLY slower than the PC version.
As I understand it the Mac code is essentially the same as the Windows code inside the actual game 'engine', it's just recompiled for the Mac CPU. C compiled for a PowerPC chip is most unlikely to run much differently from the same C compiled for a Pentium. Obviously the graphics have to be handled somewhat diffferently, but I doubt if that would affect the interturn time as most of the interturn processing results in no screen changes at all.Originally posted by ainwood
... the number of computations grows exponentially with the number of cities (for the PC version anyway). ...
Originally posted by AlanH
As I understand it the Mac code is essentially the same as the Windows code inside the actual game 'engine', it's just recompiled for the Mac CPU.
Well, there are people who go around stirring up trouble on news groups. They are called "Trolls", and continuing to rise to their bait is called "Feeding the trolls" and is generally discouraged. Until biscuit returns to prove me wrong, I suggest we move on.Originally posted by Nicci
were did this biscuit guy go . . . . . ?
Originally posted by biscuit
Here I am. Jeez, tough room. I got frustrated with the game as you can tell, so I took a break. That meant not checking here either. I didn't get much feedback initially, so I didn't think anyone was replying. Anyway....
My Mac is a pretty fast machine, but yes Civ does indeed take minutes between "actions" (not even turns really). Say I make all of my selections for my turn and hit enter. The game then basically freezes for a loooong time, then starts up again. This has been happening on huge maps with yes, much of the map revealed and with many cities involved. I can only think that it's a bug of some sort. I don't think it's normal.
I have switched to Large Maps for now.
Originally posted by biscuit
But that just doesn't seem right, Jimmy, does it? I mean, do the PC users suffer from the same lags?