For those who don't know what it means, from wikipedia:
Am I the only one who thinks this doesn't really apply to Civ, but it should?
In real life, MAD comes down to: if Russian satellites notice American ICBM's being prepped for launch, they prep theirs. If Russia notices America launching ICBM's and their trajectory seems to be their nation, they have plenty of time to launch their own. Once launched, they do their job indepentantly. This is possible because it takes some hours for a missile to fly across the globe.
(Oversimplification, I know; subs and bombers make this a lot trickier, but you understand the point.)
In Civ this isn't the case. I'm aware that a turn in the game is a year or so (depending on the age and speed setting). But I do not have the option of launcing my nukes in response to someone elses.
Anyone else think that instead of immediately exploding, there should be a 1 turn delay on nukes? So when A launches their bombs, B gets the message "Sir, our military advisors have detected A's nukes heading towards us! Hopefuly, our missile defense system will take them down, but we should retaliate with our own nuclear weapons now we still can!"
--Maybe, for the real peaceloving guys, an option that if B decides not to launch their own nukes in retaliation, Civ A gets the message at the beginning of their turn saying "Sire, B has decided not to launch their nuclear weapons at our cities. It's not too late to abort these bombardments and self-destruct our nuclear weapons!"
Mutual assured destruction (MAD) is a doctrine of military strategy and national security policy in which a full-scale use of nuclear weapons by two opposing sides would effectively result in the destruction of both the attacker and the defender.[1] It is based on the theory of deterrence according to which the deployment of strong weapons is essential to threaten the enemy in order to prevent the use of the very same weapons. The strategy is effectively a form of Nash equilibrium, in which both sides are attempting to avoid their worst possible outcome, in this case, nuclear annihilation.
Am I the only one who thinks this doesn't really apply to Civ, but it should?
In real life, MAD comes down to: if Russian satellites notice American ICBM's being prepped for launch, they prep theirs. If Russia notices America launching ICBM's and their trajectory seems to be their nation, they have plenty of time to launch their own. Once launched, they do their job indepentantly. This is possible because it takes some hours for a missile to fly across the globe.
(Oversimplification, I know; subs and bombers make this a lot trickier, but you understand the point.)
In Civ this isn't the case. I'm aware that a turn in the game is a year or so (depending on the age and speed setting). But I do not have the option of launcing my nukes in response to someone elses.
Anyone else think that instead of immediately exploding, there should be a 1 turn delay on nukes? So when A launches their bombs, B gets the message "Sir, our military advisors have detected A's nukes heading towards us! Hopefuly, our missile defense system will take them down, but we should retaliate with our own nuclear weapons now we still can!"
--Maybe, for the real peaceloving guys, an option that if B decides not to launch their own nukes in retaliation, Civ A gets the message at the beginning of their turn saying "Sire, B has decided not to launch their nuclear weapons at our cities. It's not too late to abort these bombardments and self-destruct our nuclear weapons!"