Sorry about the delay, playing took a bit longer than expected.
Turn 1 (Jan. 1465)
Nothing much happens.
Turn 2 (Jul. 1465)
Moved one Ashigaru north to defend cities against barbarian, other warrior keeps exploring.
Cool Guy finds some rather unpleasant barbs.
Turn 3 (Jan. 1466)
Killed one barb threatening Morioka.
Turn 4 (Jul. 1466)
Road between two cities is completed, and worker goes to link up with furs. A barb is sitting on the incense just south of Morioka.
Turn 5 (Jan. 1467)
Miyako finishes an Ashiguru, which goes south to defend Morioka against barbs. Starts work on another Ashiguru.
Turn 6 (Jul. 1467)
Vicious cool guy isn't very subtle. He wakes more barbs while exploring.
Up north, one of our Ashigaru is killed trying to dislodge barbs from incense
Turn 7 (Jan. 1468)
Vicious Cool Guy escapes unharmed, but more barbs are disturbed up north. I think I'll leave the huts from now on.
Turn 8 (Jul. 1468)
Our northern explorig Ashigaru is killed by the barb he spawned, entertainment is put up 10% to keep people happy.
Turn 8 (Jan. 1469)
Both towns finish Ashigaru. Morioka starts work on another, Miyako starts work on a settler. Both stay in Morioka so I can try and get those barbs off the incense hill.
Turn 9 (Jul. 1468)
Nothing much happens.
Turn 10 (Jan. 1470)
Huzzah! A victory at last! Both barbs are thrown off the incense hill, leaving it safe for road building.
Sci is lowered by 10% to keep our cash balanced.
Turn 11 (Jul. 1470)
Nothing much happens.
Turn 12 (Jan. 1471)
Nothing much happens.
Turn 13 (Jul. 1471)
Vicious Cool Guy begins to head north to take another look at our hated enemies.
Turn 14 (Jan. 1472)
Sword Smithing researched, we start work on invention.
Road to furs is complete, worker heads south to link up incense.
Two Ashigaru move south to link up with VCG.
Turn 15 (Jul. 1472)
The Uesugi have built another city to the south, and our two Ashigaru are menaced by two barbs.
Turn 16 (Jan. 1473)
An entertainer is made in the capital, and VCG escapes enemy terristory unscathed.
Turn 17 (Jul. 1473)
Nothing much happens.
Turn 18 (Jan. 1474)
Our settler is finished, and heads east to the plains in between the gems and the gold.
Turns 19-20 (Jul. 1474, Jan 1475)
Nothing much going on.
Sorry about any hideous mistakes I've made.