Mafia Game: Monty Python and the Holy Grail

Bring it on!
Joe.JPG
 
Drat, I might end up having to do some PMing in this :run:

Just for you, I promise to spill copious amounts of private information and speculate recklessly in the public thread. Nobody will want to talk to me after Day One, but we'll have fun!
 
For the future, how about a game, with an increased number of Mafia, but the Mafia don't know each other! :eek:

Unless it has been done.
 
For the future, how about a game, with an increased number of Mafia, but the Mafia don't know each other! :eek:

Unless it has been done.

It's been done several times before, sometimes even with the mafia having the objective of killing the other mafia as well as the innocents.
 
I'll make sure this one isn't bland. ;)

I'll also try to come up with something that hasn't been done. I once hosted a game where everyone was a serial killer and the objective was simply not to kill anyone. It was called the "Golden Rule" game. The reward was a ship filled with stolen gold bars... all they had to do was not lynch anyone, and avoid killing anyone, because of how difficult it was to kill anyone in that game. After a couple nights with no actions, people correctly started voting No Lynch. They even did it once... but then someone got an itchy trigger and tried to murder someone... and then the lynches started again...

At the end, one of the three survivors realized that the objective was to survive, not to kill, and even stated so. But they lynched him and both killed each other. Host victory.
 
I take that as a challenge to come up with something new.

Fortunately I already conjured up a nifty role when I was writing the game. :D
 
Have you read any NoTWs pizza?

I mean, we really have done almost everything. There are no clues in NoTW.
 
Hmm I guess I will have to do some reading.

Any recommended?

Oh, and if I don't get any more sign-ups in the next day or so, I'll begin. When I'm not hosting a game, I get all sad. :(
 
Well, mine is in my signature. Song of the Nightingale.

I personally recommend reading the masterpieces written by Chandrasekhar, Backwards logic and Renata.

Oyzar just finished a brillliant one too.
 
Two Examples of Typical NoTW starting PMs: (From Border of Life and Children of Kylorin respectively)

Spoiler :
Title: Carpenter
Player: Niklas
Race: Human
Strength: 1
Courage: Average
Victory Condition: Innocent

Ability: “Hemophiliac Martyr” When you are killed, you’ll give a clue as to the identity of the wolves. Also, the person who killed you, assuming they did it through physical means, will have their hands stained red with blood.

Personal Goal: Either you or your apprentice must survive until the end

Item:
Unstrung Crossbow-- useless for now

You’ve been living in this town for as long as you can remember, and you remember each and every detail you can remember. You’re growing old though, and you know it. For that reason, you’ve decided to take on an apprentice.

He’s a good lad and everything, but he does have his moments of idiocy. For instance, that girl he’s going to marry, the Farmer’s Daughter. It’s plain as day multiple people in this village would be jealous of such a catch but he goes around telling people about it anyway. Now, in normal times this would be fine but now with these killers on the loose? Somebody may take to doing something about it. And where would that leave you?

It’d leave you in the dust of course. You think that if he was unfortunate enough to die now, you may have time to train another apprentice in your ways but only one. And there’s no way he’d be as good as your current one—nope, it’s for the best that the apprentice survives.

As long as he does, you reckon that your bloodline will be secure. The blood of kings flows in your veins after all. Not directly of course, but figuratively. So figuratively, you’d be passing on the bloodline. Sort of. It makes sense to you at least.

As for friends, you have few. The Brewer is a good man you know, if a little gruff, but he’s about it. Except for you lovely wife of course, the village healer. You could never imagine her doing anything like this ever after all those times she’s healed you when you cut yourself in the shop. That happens all to often for your liking especially considering your condition.

Spoiler :
Originally Posted by Chandrasekhar
Role: Lord
Alignment: Neutral
Ethnicity: Ljosalfar
Base Strength: 3 (Cannot use weapons or armor)
Item: Varied Herbs - For all the good they've done...
Ability: Giving In - You may attack and kill a chosen target each night. Every night that you do not use this ability, your strength goes down by one point, but returns to full once you kill again. Attempts to make kills at Strength 1 are likely to fail. If your strength drops to 0, you will die.
Victory Condition: Redemption of the Beast
Motivation: The Lutist must survive.
Background: Lycanthropy is a new thing to you. It wasn't so long ago that you were just a simple member of the elven nobility. You were a warlord, and your skill in battle was surpassed only by your love for it. Yet your penchant for leading from the front lines put you in trouble one day, when your forces were set upon by a pack of wild man-beasts, and you took a wound. The next full moon, you realized that they must have been werewolves.

You've since retired from the front lines, and searched everywhere for a cure. The pots of herbs you keep on your windowsill have all failed so far. You hate the fact that you're turning into a monster and killing your own men, but you don't want to die. Up until now, you've managed to keep the deaths to a minimum, but a strange aura around the castle has been driving you mad at night, even though the moon isn't full. You have the willpower to resist it, at least partially, but it's taking a toll on you. So, you need to continue making kills until it can be lifted.

You have allies who know of your plight, as well as allies that don't. The Seneschal was a servant of one of your distant relatives before he came to serve you. You doubt that his loyalty is absolute, but he has an odd cunning that helps him navigate the notoriously twisted catacombs that the old Lord Animus kept beneath his castle. If you get caught by a lynch vote, he'll hide you away where no one can find you, until the crisis blows over. Just make sure he doesn't find out that you're a werewolf.

You've also developed a liking for the Lutist during your short time here at the castle together. They say that music calms the beast, and while you doubt that his is having any effect on your lycanthropy, at least it's pleasant.


Two Examples of Mafia PMs before you came around:

Spoiler :
You are Innocent.

Spoiler :
You are a member of the mafia. Each night you may kill somebody and submit either a true or false clue. You cannot submit two false clues in a row. Failure to submit a kill will result in a true clue being revealed.
 
Ah... yes I see what you mean.

I've been doing themed games and roleplaying games and novelty games for so long that I forgot how tame a generic mafia game can be. It gets to the point where I do a generic game once in a while just to take a break from the crazy.
 
Ok just read/skimmed Night of the Werewolves XXVII by Oyzar. Read the writeups and most of the posts, and the roles at the endgame.

I now feel much more familiar with such a game, very informative. :goodjob:

EDIT: And I see where the clues/no clues distinction comes from... that's interesting, never encountered that before this forum. My games would then not quite qualify for your mafia category because I don't do the forced true/false clue game mechanic. Closer to NoTW, then.
 
Semprini.
 
NoTWs are awesome, but i do appreciate the simplicity of regular mafia games. Intricate roles, story, RL, abilities and items can become a tad too much to keep track of for my taste. But ATPG's previous game was brilliant (if a bit tricky cluewise;)), and the theme of this one if full of win.

/off to build large wooden badger
 
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