Mage Strategy: Generalise vs Specialise

I don't really understand why flesh golems should be immune to disease/plague/poison. Aren't the other golems immune because they are inorganic. Flesh golems should be kept as they are, but "isLiving" should return true for them despite their golem promo (although they probably should still not be able to be grafted with other units, lest you cheaply get units that can cast every spell in the game)

Also, the Mokka's cauldron units really should be undead, not golems. If nothing else, that code should remove the flesh golem's golem promo and add undead
 
What is flesh if not a material? Does the golem have to be alive just cause it is made out of the flesh of two living units? :P
 
Not necessarily alive (although possibly), but still the flesh would be at least as vulnerable to at least some types of viruses, bacteria, and poisons as iron is to rust.
 
Dead flesh animated by magic would not necessarily be vulnerable to virii or poison. Virii rely on interrupting the genetic factories of the cell and making them replicate the virii - I don't see this happening in flesh golems. Poisons - well, I wouldn't see nerve toxins affecting flesh golems, but blood poisons might still damage the creature's raw materials. Bacteria... probably not the illnesses that living beings get, possibly some rotting/breakdown type bacteria (although I assume flesh golems are preserved in some way to prevent this).
 
The fact that three High Priests working together can churn out a size 13 flesh golem each and every turn is a bit much. Especially with Barnaxus empowering them all.
 
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