Mages on Horseback?

When does Gandalf actualy cast spells in LotR? And no, I don't mean in the movies.
 
That in no way answers my question...
On-topic so I'm not just spamming: It seems like a good idea in theory but if you're going to do it to mages someone will then suggest you do it to another unit then another and before you know it all of the Hippus's units are mounted and that gets kind of boring.
 
When does Gandalf actualy cast spells in LotR? And no, I don't mean in the movies.

forgive me, its been awhile since i picked up the books, and i couldn't stand the movies.

in the hobbit, when the dwarrow and bilbo get captured by goblins, he slaughters a whole room full with some kind of hocus pocus. one could suggest it was his fireworks, but the fact that only the goblins were charred kinda says otherwise.

in LotR, when aragorn, frodo, and the rest of the lolipop guild are on their way to elrond, i believe after frodo was stabbed but not sure, they look out and see a mass of lightning striking a hill. you later learn that was gandalf throwing down with the nazgul. My impression is both were flinging lightning bolts at eachother, but it you are looking for explicits "he cast "thors can of whoop-ass spell"", you won't find it, all you will find is the thread deterorating into a flame war.

there are others, but thats all i can remember in enough detail to mention.

just to be on topic, i like the idea, just not sure its hippus-ee. Yeah they are horse people, but they aren't really mage people, and that seems more like a mage thing then a horse thing, you know? not that it really works for the amurites either...
 
In a conversation between Rhoanna and Falamar it is said that the Hippus have some very good Air mages who helped the fleet move faster.

I'm assuming you meant Falmar's pedia entry and all it mentions is a "delightful air conjurer". No mention as to her power or there being more of them speeding the rest of the fleet.

@Inkling: My bad about calling you out like that, I too haven't picked up the books in a while but now that you mention it I remember it. Now let's drop the OT discussion.
 
I'm assuming you meant Falmar's pedia entry and all it mentions is a "delightful air conjurer". No mention as to her power or there being more of them speeding the rest of the fleet.

@Inkling: My bad about calling you out like that, I too haven't picked up the books in a while but now that you mention it I remember it. Now let's drop the OT discussion.

you were actually originally talking to mesix, i just swooped in. And yes, tolkien magic threads never end well, and i would feel bad if i brought wyrmheros' thread to a grinding halt from a flame war, especially when i would rather like to see a horse mage.

i always take mobility 1 with my troops and hate how slow artillary moves, so a mage horseman would really work for me. although honestly as i think about it, the more powerful it seems. The generally slow movement of mages, and the very slow movement of artillary, whether i like it or not, slows down the steam rolling of enemie cities, an air mage riding around malestorm'ing cities and riding on to the next seems really powerful, and throwing fireballs from horseback with empower is some serious reach.
 
Hello,

Mages on horseback would definitivly fit the design of Hippus (or maybe Mages on Chariots).

However I believe the Chariots were cut in order to have not so many units who have to be equipped with graphics, sez and the others (are there any others ?) are already pretty busy in just creating gfx for the units who are in-game
 
I have a solution for you, Wyrmhero. Mod your idea...yourself. It's a good idea but unless you can get someone else (not me, I'm a workin stiff now) to mod it...

I couldn't mod it myself. It was just an idea that I thought was good and could be shared...

If you think a simply faster mage is too powerful, how about a UU that doesn't replace anything, but can only cast certain level 2 spells? (maelstrom, for example) It could even be a national unit if you think that's still too powerful. (of course, when you're teamed with your Amurite friend in multiplayer... :crazyeye:)
 
This is nice !

An excellent idea !

I really like it.

A National Mounted Mage with only Maelstrom and in general no Mages for Hippus , except this unit. This would be a nice addition and a nice change !
 
Regarding if mages could cast effectively while riding, why assume they'd be moving while casting? They're usually flinging fireballs at a distance, only actually entering combat against weakened units. Also if we assume they can cast spells while advancing on the enemy by running, why not while riding?
 
As has been mentioned, Mages do not cast on horseback. However, mages can move on Horseback, if they know how to ride, that is. So, I do not agree with the consept of having mounted mages acting like they are casting from horseback, but having a promotion that would allow them to be on horseback for one round and act so that they cannot cast a spell this turn seems fantastic to me!! It would work just like picking an item or recruiting a mercenary. If you want your mage on horseback this turn, you lose the spellcasting for this turn!

P.S. It should be made so that recharge spellstaff do not work on this occasion as this could make Enchanters in the Archmage level more powerful.
 
How overpowered do you think it would be to bring back the Hippus's Wind Knight UU, now as a Knight that can cast Maelstrom?
 
As has been mentioned, Mages do not cast on horseback. However, mages can move on Horseback, if they know how to ride, that is. So, I do not agree with the consept of having mounted mages acting like they are casting from horseback, but having a promotion that would allow them to be on horseback for one round and act so that they cannot cast a spell this turn seems fantastic to me!! It would work just like picking an item or recruiting a mercenary. If you want your mage on horseback this turn, you lose the spellcasting for this turn!

P.S. It should be made so that recharge spellstaff do not work on this occasion as this could make Enchanters in the Archmage level more powerful.

Here's an idea: A summon horse spell that works like the lich spell, turning it into another unit. A horse mounted mage.
 
I quite like the idea of the OP, however just putting a mage on the back of a horse, and thus adding to movement would just make it too powerful. So I'd suggest back giving a mounted mage 2 movement (it would have three with the horselord promotion), -2 power, and +10% withdrawal. These mages should be very weak, even against other mages, but far more adept at being able to get away. It almost makes them more vulnerable to assassins with the loss of power (IIRC).
 
It seems like a good idea in theory but if you're going to do it to mages someone will then suggest you do it to another unit then another and before you know it all of the Hippus's units are mounted and that gets kind of boring.

boring? that's kinda the point of the hippus, to be mounted. I mean, their flag is a horse for crying out loud! and as for just making them unitclass mounted, i would find it unnerving to have a bunch of axemen next to my city and have all of my shock units be useless...
 
The Shiem flag is a dragon but that doesn't mean all their units should ride them. There is a point where you take flavor too far.
 
I do think that the Amurites deserve a Royal Guard UU with mage abilities.

AGREED! Their UU right now is ok. But a Royal Guard with mage abilities might actually inspire me to play as the Amurites.
 
AGREED! Their UU right now is ok. But a Royal Guard with mage abilities might actually inspire me to play as the Amurites.
You could always just let Govannon have his way with them for a turn ;)

Since the Mobility promotion is unlocked with Horseback Riding, I always figured that the promotion actually meant that the units were actually going around on horses, or were carried about on chariots. Actual mounted units with the promotion just had better horses.
 
Well, by the same logic in this thread, if you're going to make it so that Mages can be mounted on horseback from casting a spell, possibly requiring a promotion (-Cough- Mobility? -Cough-), then, why shouldn't EVERY unit be mountable... Just have the non-mounted combat units have to dismount before battle or something.

... Come to think of it, I'd actually really like that, as it allows you to get your army between battles much faster. However... I think the mobility promotions, especially since they're available at... Well, horseback riding, handle that well enough, and DOESN'T require the art team to make new graphics for every unit or something.

Why not just make it so Mobility is available to every unit, then? Perhaps give the Hippus the Horselord promotion if they have it, too, if you want to insist that it counts as being mounted?
 
Back
Top Bottom