MagisterCultuum
Great Sage
I got rid of the barbarian dummy unit representing Brigit. Instead of capturing a unit (which can be difficult if the unit entering the tile belongs to a civ that is at peace with the barbarians, and could eliminate Brigit if the unit has hidden nationality) I made freeing her simply a matter of casting a spell while on the tile. The spell can only be cast by a level 14+ unit on the unique feature's tile, and requires that you have the Fanaticism technology and not be evil. Freeing Brigit makes you Good.
The fire mana is the only indication of the archangel of fire. If it happens to be by a river you can use it, and if it happens to be within cultural borders during an advanced start game you can build a road to it then. (Also note that I made it possible to purchase mana nodes in advanced start games.)
Freeing Odio is an addition I made a long time ago. It can be cast by any level 11+ unit on the tile of Odio's Prison once you have the Rage technology, and are not Good. Freeing Odio makes you evil.
Just as Brigit was the Archangel of Fire, Odio was the Archangel of Body. Thus, his prison is a source of body mana. (I believe that my original modmod was the first to make this change, but many others soon adopted it.) I currently have it set up so that freeing him destroys both the improvement and the mana, although for some reason freeing Brigit leaves the mana intact.
(Brigit was imprisoned by Bhall at the end of the Age of Magic when she refused to follow her goddess's decision that they become Evil. Odio was imprisoned at the end of the Age of Dragons by Kilmorph, after he had disobeyed Aeron's command to honor the truce that had been made to facilitate the negotiation of The Compact. As he was leading an Army of Ira against the worshipers of Kilmorph, she demanded that Aeron remove all protection from him and allow her to do with him whatever she wished.)
I could have sworn that I'd included a Runes of Kilmorph High Priest spell which would imprison Odio again, but I see no indication of that in the code.
Most of the Illian rituals are only possible when you own Auric, whether in his mortal or Ascended form. The Illians depend heavily on their God-king, and are lost without him. Fortunately, Life III now provides the option to bring him back from the dead, so long as he did not fall to The Netherblade. (Even then it is possible, but you have to destroy that otherworldly weapon first.)
The fire mana is the only indication of the archangel of fire. If it happens to be by a river you can use it, and if it happens to be within cultural borders during an advanced start game you can build a road to it then. (Also note that I made it possible to purchase mana nodes in advanced start games.)
Freeing Odio is an addition I made a long time ago. It can be cast by any level 11+ unit on the tile of Odio's Prison once you have the Rage technology, and are not Good. Freeing Odio makes you evil.
Just as Brigit was the Archangel of Fire, Odio was the Archangel of Body. Thus, his prison is a source of body mana. (I believe that my original modmod was the first to make this change, but many others soon adopted it.) I currently have it set up so that freeing him destroys both the improvement and the mana, although for some reason freeing Brigit leaves the mana intact.
(Brigit was imprisoned by Bhall at the end of the Age of Magic when she refused to follow her goddess's decision that they become Evil. Odio was imprisoned at the end of the Age of Dragons by Kilmorph, after he had disobeyed Aeron's command to honor the truce that had been made to facilitate the negotiation of The Compact. As he was leading an Army of Ira against the worshipers of Kilmorph, she demanded that Aeron remove all protection from him and allow her to do with him whatever she wished.)
I could have sworn that I'd included a Runes of Kilmorph High Priest spell which would imprison Odio again, but I see no indication of that in the code.
Most of the Illian rituals are only possible when you own Auric, whether in his mortal or Ascended form. The Illians depend heavily on their God-king, and are lost without him. Fortunately, Life III now provides the option to bring him back from the dead, so long as he did not fall to The Netherblade. (Even then it is possible, but you have to destroy that otherworldly weapon first.)