Thanks for the quick reply.
Are there any other changes you have made regarding the draw, ascension or auric ascended? I'm planning to ascend tomorrow.
Also, do you have a list of all the changes made by your mod?
EDIT: Whom does the Godslayer go to - the player with the highest power, the player with the highest score or the player at the top of the scoreboard (ie, in a team)?
On ascension, I think I heard somewhere that auric ascended keeps the promotions that auric had before ascension in this modmod, could someone confirm/deny this?
I do not have a complete change log for the mod, as I many of the changes were made long before I had any intention of sharing it with anyone. There are several posts here I describe changes from memory or as I made them, but nowhere do I have a comprehensive organized list.
The Draw and Ascension can be performed by any player with The White Hand as his state religion, but it is Auric who gets the benefits. Edit: Also, the Auric unit must be alive for either ritual to be performed. Luckily the Life III spell can be used to resurrect him if need be.
The Draw gives Auric Ulvin the player the Insane trait, and gives Auric Ulvin the unit the Immortal, Strong, Channeling III, and Crazed promotions. (You have to be careful that his insanity does not lead your avatar into some suicidal attack. You must keep his guarded and away from harm. Alternately, you could wait to perform the ritual until you have a unit with Spirit III in order to calm his down.)
It forces all players of the White Hand state religion to become Auric's vassals, and forces all of his vassals to adopt The White Hand state religion.
It still damages Auric's units besides Auric Ulvin, and causes permanent war with other players.
After The Draw is completed, and as long as the Auric (or Auric Ascended) unit survives, The White Hand religion acts like the Cult of the Dragon and leads to revolts in enemy cities. Enemy units of the White Hand religion (note that this includes things like Frostlings, Nives, Ice Elementals, and Drifa the White Dragon) will also abandon their owners to serve Auric Ulvin when they get near his cities or units.
(If Stir from Slumber is completed before The Draw, then Drifa will enter the world as a Barbarian. If The Draw comes first, ans Auric is still around, then The White Dragon will start under Auric's control.
Likewise, completing Samhain after The Draw causes Mokkas and all the other Frostlings to begin under Auric's control.)
The Ascension ritual upgrades Auric to Auric Ulvin. He keeps most of his promotions, but not all. Just before the upgrade he looses all of his spell sphere promotions. (The God of Ice should not be dabbling in Fire or Nature magic, and the Auric Ascended unit has Ice abilities innately.) He also looses the promotions which The Draw granted. (You do not want your god to be Crazed, and he is strong and immortal enough without those promotions.)
Auric Ascended's Strength was increased from 30 + 30 Cold to 60 + 15 Ice affinity. He has 8 moves (including one from the Flying promotion), as opposed to only 4 in base FfH2. He can move the normal way but can also move like an ICBM, allowing him to instantly enter or attack any plot in the entire world, excluding those too close to friendly units or territory. (Note that moving like a Nuke has diplomatic repercussions. This applies to using the Dimensional III summon, the Rift, as an ICBM-transport unit.) Auric Ascended automatically terraforms all nearly terrain (like the greater version of the Snowfall spell, but based on the unit;s lever rather than a random number generator so as to avoid possible OOS issues), and captures rival units of the White Hand religion. Auric Ascended is naturally immortal, and has this natural immortality constantly restored; he may be killed an infinite number of times per turn and will always come back, unless either The Godslayer or the Netherblade is the instrument of his demise.
Players which are Auric's teammates, vassals, or who follow the White Hand religion are always disqualified from getting The Godslayer. So are dead players and the barbarian state. Who does get it is determined partially by random chance. Player rank matters too, and if I am reading the code right then the bonus points granted for being the top ranked player in the game is double the number of points which can be granted at random. However, the number of bonus points added for simply being human rather than an AI is double that. In a normal single player game where an AI rival Auric ascends, it will be the human player that gets the Godslayer. The Godslayer will be placed in that player's capital city.
If no player is selected to get the Godslayer (for instance, if none of Auric's enemies have any cities), I make the game add it as a barbarian unit on a random tile.