zldrago1000
Chieftain
- Joined
- Feb 8, 2013
- Messages
- 78
Did the Wonder spell get changed? I recently have been getting Sacrifice out of it a lot. The Fire elemental are cool though. Not sure if its worth a whole archmage or what have you.
Did the Wonder spell get changed? I recently have been getting Sacrifice out of it a lot. The Fire elemental are cool though. Not sure if its worth a whole archmage or what have you.
I'll look into it and see if it can be fixed for the next release.In the trophy case a couple of the trophy's don't work. I kill the dragon or Basium and I don't get the trophies for that. Any reason why?
Another thing I want to comment on, the improvements to the world builder have really helped with dealing with the endless AI turns. With that skip turn function for units it makes the late game turns actually possible without digging through which unit is causing the issue. Could we get it so that we can kill all of the same units for a civilization too? For example, say I wanted to kill off all the horsemen for Hyborem, would it be possible to have a button next to skip turn or kill to say kill all of that unit?
By Eilodon I assume you mean Eidolon (or its plural form Eidola), as what you typed is nonsense.Question:
what are the means to remove "diseased" on Eilodon built from Diseased Corpse?
I understand that disease cannot be removed from "undead" so that we canot remove it from Diseased Corpse.. but what about Demon Eilodon ?
Further: would it be possible (or doable or whatever) to have Pyre Zombies allowed to upgrade to Eilodon ? Or do you think the balance AND/OR the Lore would not allow it ?
When I was making a PyHelp function for the Treetop Defense spell, I realized that worldbuilder did not yet have a way to see or modify how long a unit had been fortified on a tile. It was almost trivially easy for me to add that functionality, so I did.
I'll look into it and see if it can be fixed for the next release.
I think adding such a button to the table would cause problems, but I can add them above the table near the skip/kill all units buttons.
(I can't make it work with the code for the new buttons placed within the interfaceScreen function like those other buttons codes are, as the selected unit is not chosen yet there. I can still display them in that area though if I make the buttons part of the placeUnitMap function. The buttons would then not appear if the lit is empty. I wonder if the other buttons ought to be moved there too.)
I figured that if I'm doing so for unit types, I might as well do so for unit combats and unit domains too.
I went ahead and wrote the code and finally got it so that it seems to work properly, although more testing is in order before a release.
I might also try for unit AI types, units on the same plot, and units or cities in the same area, but I need to get some sleep first.
How does this format look to you?
-yep, it was Eidolon....By Eilodon I assume you mean Eidolon (or its plural form Eidola), as what you typed is nonsense.
I don't think there is a way to remove the Diseased promotion from non-living units, short of WorldBuilder.
I'm thinking of removing this upgrade path to prevent this sort of question.
I don't see why not. The result would just be an Eidolon with some extra fire resistance, not the ability to explode in combat. That makes a lot more sense than a diseased Eidolon.
By Eilodon I assume you mean Eidolon (or its plural form Eidola), as what you typed is nonsense.
I don't think there is a way to remove the Diseased promotion from non-living units, short of WorldBuilder.
I'm thinking of removing this upgrade path to prevent this sort of question.
I don't see why not. The result would just be an Eidolon with some extra fire resistance, not the ability to explode in combat. That makes a lot more sense than a diseased Eidolon.
As I remember, Pyre zombies have "undead" race as well as Diseased corpses, on other side Eidolons are "demons" by promotion. So I think there is logical disapproval of upgrading possibility between them. Besides "demon" race already has fire resistance... of even immunity, don't remember right.
p.s.: imho, Sheaim are overpowered without that upgradings.
why ?
because in the game I'm playing, I have a dozen Pyre zombies I don't know what to do with...
exactly.You don't know what to do with an outdated unit that's easily replaced and blows up causing collateral when it dies?
exactly.
they suck.
I do more damage using 2 Air2 followed by 2 RoF (which is useable by mvt 3 units: mobility +haste... while PZ are at max 2mvt)
then, using any other units to swipe the city.
and I don't want to suicide 45+xp units
and I don't like to give xp to those weak units.
(maybe using them to weaked Acheron will be usefull... but that's if the fire damage works. otherwise, chaos maraudeur of comparable str, do nothing against his 22str)