Ringan
Varangian
Magister:
First off, thanks for creating, and continuing to support, your modmod. Much enjoyment being had by me, I feel that it's the best flavor of FFH2 yet.
On adventurers. I upgrade an adventurer to a mage, collect the magely promotions, then sit him in a city til he reverts to adventurer. Then I upgrade him to a tank unit. Or a horse unit and collect flankings and mobility 2. In essence I subvert the specialization doctrine of promotions when I use adventurers. Intended or exploit?
First off, thanks for creating, and continuing to support, your modmod. Much enjoyment being had by me, I feel that it's the best flavor of FFH2 yet.
On adventurers. I upgrade an adventurer to a mage, collect the magely promotions, then sit him in a city til he reverts to adventurer. Then I upgrade him to a tank unit. Or a horse unit and collect flankings and mobility 2. In essence I subvert the specialization doctrine of promotions when I use adventurers. Intended or exploit?



. But yes it can be a idea to add to all the priests access to lvl 1 and 2 of there masters sphere and this would be loyal to the FFH lore, cultists whit waterwalking is same as in base ffh, confessors and host of einherjar will be on par whit summon pitbeast from ritualists and ofcorse the unholy taint can represent the bound from the levels of hell and gives access to all the gods sphere that reside there.