How long does the world spell last?
It is a one time thing. (Technically it can be two times, since the Birthright Regained ritual restores the ability of a player to use a world spell again.) The religion will stay with the units until they die or are converted to another religion. (Priests can purchase the Evangelize promotion once you know Fanaticism. This allows the Evangelize to Units spell, which may change the religion of units nearby. The Council of Esus does not have access to such a spell, but any living unit whose owner has the Council of Esus state religion may spend gold to use he Initiate into Council of Esus ability that converts the unit itself.) The religion will stay in a city until it is razed or removed. A city with The Children of The One may automatically have other religions removed. The Purge of the unfaithful removes all religions except for your state religion from all of your cities except for their holy cities. The Inquisition spell (which requires the Inquisitor promotion, which priests may purchase once you know Religious Law) removes non-state religions from the caster's city (unless it is the holy city of that religion).
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I haven't gotten a lot of feedback on the actual changes from my last version. What do you think of them?
Personally I'm thinking that the Ring of Warding merely Charming summons isn't all that strong. I'm leaning towards going back to my original idea of making it kill the summons.
It doesn't look like Tholal will release MNAI 2.41 in time for me to have another release based on it ready before midnight. My next release will thus not accurately fit the description "Magister Modmod 2012."
Should I try to rename this thread? or would it be better to make a new thread?
There are things I enjoy about your mod. But also things that are really frustrating. Like every 3-4 turns mid and high level units are defecting, sometimes to Dragons, sometimes to barbarians, sometimes just randomly running off. And no actual explanation for it. I have Confessors of the Order randomly becoming dragon fanatics. Sometimes they then become barbarians, sometimes they just run off. I've had both my high level Rangers run off as I moved them to turn into beastmasters. I've got level 6 and 7 wizards running off. I'm evengalizing all that I can. And using other spells. But I can't hit every unit I have every turn.
It's just really too much.
I'm not even winning this game, and I don't know if I can pull off a win in the long run. I'm catching up on score, but not on other things. To have the added frustration of constant desertions is really frustrating me.
I haven't encountered a Ring of Warding yet. I've only played a couple of times.
As I say, there are a lot of interesting things, and I appreciate all the work you've put into it. But.... And I'm not sure how to say this, I'm really not trying to be confrontational or insulting, but adding frustration and annoyance is no substitute for adding challenge and difficulty. And like those city rebellion elements that were in an earlier version, the rate at which units are deserting is at the level of frustration rather than challenge.
As I think I've said before, what I am looking for in a game is an AI that makes better decisions. For example, in my last game I was a couple of turns from conquest when I decided to try out the "impersonate other leader" spell. What that gave me was a view of what the AI was doing wrong. I had a stack, the AI taking over my stack, dispersed it, and let me individually kill a lot of strong units that should have been in the stack. It delayed a win by a dozen turns it took me to reassemble my stack when I reverted to my own civ. That's the kind of thing, and I have no idea how you would program it, that makes the AI weak to the human player. Another is that the AI spellcasts poorly. I had one battle between 2 AIs that I watched from a distance, and one would summon a dozen elementals, and then the elementals would run off it odd directions rather than attack the enemy. And other turns available spells that would be helpful are just not used.
As I say, I don't know how to change those things myself. So can offer no advice on the matter. But maybe that's the type of thing you and your fellow modders could look into.
