MagisterCultuum
Great Sage
If I recall correctly, the main reason for not including Rise of Laroth was that it was rather processor intensive. The game typically froze up or had a waiting for other civilizations issue before I could really tell whether or not it was working.
For such a rare scenario, it was rather inefficient to include the code that made all unclaimed living units return under Laroth's control. I just noticed that the way I have since changed how angel gifting works (making units on the same team as Basium eligible to return as Angels so long as they don't return as manes) would also make that code really hard to implement. (If I do bring back Laroth, I might instead just make units killed by him, by his Demons of Death, or my the Netherblade return as undead.)
I just used a giant Lich as the graphics for Laroth, but never really thought that was good enough. I believe it is beyond my skills to make him look the way I think he should. I know nothing of making new models, and only a little bit about re-skinning them. The text at the end of Mulcarn Reborn describes Laroth as "a man with a crown of mirrors and deep black pits instead of eyes." Of course, his appearance would likely change when he ascended, perhaps as much as Auric did. (Considering that he used Auric's power to become a god, perhaps he would take an appearance more like Auric Ascended. I suppose it would be within my power to make a monochrome grey version of Auric Ascended with pure black eyes.)
At one point I was planning to add a scenario fought in the Netherworld or after Laroth's ascension, but we don't really have enough canonical lore to guide me in those.
I have also considered an alternate, much simpler version of the Rise of Laroth ritual. It would quite simply kill everyone, making every player lose and ending the game as the world of the living is fully consumed by the world of the dead.
It is not really clear whether Auric had fully ascended or not when the netherblade slayed him, but if not the he was very close. I guess I could make it require The Draw, but it seems better to me for him to only be able to become a god if the powers of an actual god are bound to his control by the Netherblade. Having a later XML prereq is more efficient as then the python prereqs don't have to run as often.
The ETA for the next release of MagisterModmod is the day after the next release of Tholal's More Naval AI. You'll have to ask him when that will be. I just know that I was not planning to release any more updates until I can take advantage of some of his new features.
For such a rare scenario, it was rather inefficient to include the code that made all unclaimed living units return under Laroth's control. I just noticed that the way I have since changed how angel gifting works (making units on the same team as Basium eligible to return as Angels so long as they don't return as manes) would also make that code really hard to implement. (If I do bring back Laroth, I might instead just make units killed by him, by his Demons of Death, or my the Netherblade return as undead.)
I just used a giant Lich as the graphics for Laroth, but never really thought that was good enough. I believe it is beyond my skills to make him look the way I think he should. I know nothing of making new models, and only a little bit about re-skinning them. The text at the end of Mulcarn Reborn describes Laroth as "a man with a crown of mirrors and deep black pits instead of eyes." Of course, his appearance would likely change when he ascended, perhaps as much as Auric did. (Considering that he used Auric's power to become a god, perhaps he would take an appearance more like Auric Ascended. I suppose it would be within my power to make a monochrome grey version of Auric Ascended with pure black eyes.)
At one point I was planning to add a scenario fought in the Netherworld or after Laroth's ascension, but we don't really have enough canonical lore to guide me in those.
I have also considered an alternate, much simpler version of the Rise of Laroth ritual. It would quite simply kill everyone, making every player lose and ending the game as the world of the living is fully consumed by the world of the dead.
It is not really clear whether Auric had fully ascended or not when the netherblade slayed him, but if not the he was very close. I guess I could make it require The Draw, but it seems better to me for him to only be able to become a god if the powers of an actual god are bound to his control by the Netherblade. Having a later XML prereq is more efficient as then the python prereqs don't have to run as often.
The ETA for the next release of MagisterModmod is the day after the next release of Tholal's More Naval AI. You'll have to ask him when that will be. I just know that I was not planning to release any more updates until I can take advantage of some of his new features.