Has anyone else had trouble getting credit for the achievements? I've killed the dragon a couple of times, but the achievement doesn't register. I've also gotten 100 on the Armageddon counter without it registering.
Do you have Vassal states turned off? IIRC puppet states only work when vassal states are allowed.I have a question. I'm playing the Jan 2015 download version of magister mod with custom option of puppet state turned on (checked), but the option does not show up when I conquer rival cities. I've completed all technologies (researching future tech) and still no show.
Are there some civic or civilization requirement that I'm not aware of? I'm using Amurites and have not had time to try other civilization yet.
I also checked with the WorldBuilder and the puppet state option is highlighted green, so it should be ON...
Do you have Vassal states turned off? IIRC puppet states only work when vassal states are allowed.
Happy Birthday, and thanks for the new version!
New and interesting side effect of swapping the order in which the lair BigBad and BigGood are resolved has cropped up, though. Before, the Spear of Trenton Majosi was extremely hard to get because if you got kicked out of the tile by a guardian spawn, you no longer counted as being "on Maenalus" and thus no longer qualified for finding the Spear. Now, if you get an item find then trigger a guardian spawn, the item spawns, you get kicked out of the lair tile, and the item immediately vanishes into the aether with a "Your _________ never emerges from the lair" message, effectively making all items just as hard to find as the Spear used to be. I'm not sure if the spawning and immediate removing of the item blocks them from being found a second time due to uniqueness either.
Belated Happy Birthday and thank you for the new version. I look forward to trying them out.
I'm new posting here, but I've been playing Civ4 and ffh2 for years.
I really enjoy ffh2 and magister mod really makes it to a type of game that I love to play.
I have a question. I'm playing the Jan 2015 download version of magister mod with custom option of puppet state turned on (checked), but the option does not show up when I conquer rival cities. I've completed all technologies (researching future tech) and still no show.
Are there some civic or civilization requirement that I'm not aware of? I'm using Amurites and have not had time to try other civilization yet.
I also checked with the WorldBuilder and the puppet state option is highlighted green, so it should be ON...
I also noticed that Evangelist promotion does not show up with Divine 1 and Fanaticism alone, but seems to require the character to be level 4 or greater (Civilopedia does not show this relationship). Are there files that I should check myself to verify prerequisites?
Thanks!
Great modmod, MC. Been playing it for a while,and there is only one thing I would like to see added. Towards the end of Master of Mana, Sephi added unique victory conditions for each civ. That one seems to be dead now, but it would be a great feature to add to your modmod. Any chance of this?
What civilization was it whose cities you were taking? What was the dominant culture?
Did those civilizations already have all of their leader's present in the game?
Evangelist is supposed to have those prereqs. I was a bit surprised to find that level prereqs do not show up in the civilopedia, but that is more an issue for Tholal than for me. I guess I could add it manually to avoid confusion in the shorter term.
You can check all of a promotions prereqs in its xml defines, in C:\Program Files (x86)\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\Magister Modmod for FfH2\Assets\XML\Units\CIV4PromotionInfos.xml