Magna Carta

Gangler

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São Paulo, Brasil
this mod adds the Magna Carta national wonder to the game. Building this allows a civilization to reset all chosen social policies, at the cost of one or more turns of anarchy. It must be constructed in your capital, and requires the Printing Press technology- and so it kicks in right as the renaissance policies are coming into play.

80% of the culture spent on social policies is refunded. This number is approximate, and does not necessarily equal the actual amount spent thus far- but should be representative of the amount required to get 80% of the way back to the point you are right now.

This excludes free social policies- they were granted by a wonder or another social policy, and no culture is recovered from them. Additionally, free social policies are irrevocably lost- a bug in the policy cost calculations in the DLL (as far as I can tell, anyway) results in skewed calculations when policies are repealed and free policies are simultaneously given; I decided that the lesser evil was to completely lose the policies in question.

Special thanks: testeddoughnut from the mod component request thread, who (as far as I know) came up with this, and MasterDinadan, who gave it a name. Also, Wikipedia, from whence some of the wonder text was shamelessly stolen.
 
It seems a little odd to require the Printing Press, when the Magna Carta was signed before the Printing Press was invented.
 
I like the idea but idn't his really overpowered?

If I read the description right you get 80% of the culture points back when you select a new policy, e.g. if you select a new policy worth 1.000 culture point you'd start with 800 points towards the next policy?

\Skodkim
 
It seems a little odd to require the Printing Press, when the Magna Carta was signed before the Printing Press was invented.

Perhaps, but when I looked at the alternatives I couldn't come up with anything reasonable. I wanted a Renaissance-era tech prerequisite so as to make sure that even the most culture-braindead empire has a few policies that can be repealed, and that they have a good number of higher-tier policy branches to choose from before they repick. If you have any suggestions of alternative techs, I'm open to suggestions. :)

if you select a new policy worth 1.000 culture point you'd start with 800 points towards the next policy?

I am not entirely certain I follow your logic, but it sounds like you may not quite have understood the idea. The wonder essentially allows you to repick most of your current policies- it repeals all of your policies before refunding the culture cost. So if you've been a warmonger society with a bunch of Honor policies and you want to switch gears in the renaissance, you can build this to switch your policies to Rationalism or Freedom. It seems from testing that the refund is usually enough to get all but one of your policies back (excepting freebies from, say, the oracle).

The most exploitive thing I've thought of to do with it is to spend a long time in Piety with Mandate of Heaven to get a bunch of bonus culture before switching, and that doesn't really seem too bad.
 
I am not entirely certain I follow your logic, but it sounds like you may not quite have understood the idea. The wonder essentially allows you to repick most of your current policies- it repeals all of your policies before refunding the culture cost. So if you've been a warmonger society with a bunch of Honor policies and you want to switch gears in the renaissance, you can build this to switch your policies to Rationalism or Freedom. It seems from testing that the refund is usually enough to get all but one of your policies back (excepting freebies from, say, the oracle).

The most exploitive thing I've thought of to do with it is to spend a long time in Piety with Mandate of Heaven to get a bunch of bonus culture before switching, and that doesn't really seem too bad.

aaaah, I get it now. I thought that efter building the wonder every time you could select a new policy you would get kind of a refund on the culture points spent on that policy.

I'll give it a try when I start a new game - sounds interesting.

\Skodkim
 
Sounds quite interesting. You can probably get around the issue of free policies by simply doing a player check of whether they have the Free Religion policy or have built the Oracle in any of their cities.

One question:
Does the AI have any idea whatsoever how to use this? I am going to assume that resetting policies usually will tank the player into unhappiness, and thus rebels, and unlike a human, the AI probably cannot forsee that.

The other major possible hangup is this: upon losing policies, the AI will immediately prioritize happiness policies above all else, regardless of the fact that it now has enough free policies to dive deep into trees that fit its ideal victory path.
 
Actually I already skirted the free policy issue- instead of being accidentally refunded, these are just lost, permanently.

As far as the AI is concerned.. I don't think there's a flavor for repicking social policies, so I think the best thing I could do would be to teach the AI -not- to use it... which is what I think happens right now, because it has no flavors whatsoever.
 
Hi

I suspect that this mod is incompatible with Thal´s-Balance v5

I can't open the Production or purchase menues in the city

Uninstalling the Magna Carta mod resolved the problem

\Skodkim
 
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