Aussie_Lurker said:
SMAC had a better diplomacy system than civ3, in many ways, but a poorer AI!
I agree. But I couldn't call it better diplomacy, just more options. IMHO, That's the logic many players and developers fall into. They introduce a ton of features that are essentially player only, put it in the back of the box, and once people dig into the games, they find the AI totally inept.
The rejoinder would be the Civ3 AI is also very bad. But to say that is to do it a great disservice. Having a passion for understanding the Civ3 AI, I have some feel of how it works and it is leaps and bounds beyond SMAC and Civ2's AI is even further behind.
Back when it was released, for those of us who cared about the game AI, Civ3's innovation isn't so much in the quantifiable features, but how the AI approached diplomacy. They treat each other and the player equally and doesn't really care who is the human player is. The world vs. player feel that was Civ and Civ2 was gone. I was finally able to sit down and do some real politicking and when it worked and I see the results, it is absolutely fun, because we as the player is one among many potential winners. We're not fighting the collective strength of all the AI nations, we're fighting what are at times, intimately human characters that is played by the AI, that's how good the Civ3 AI can be at its best. And it is often ignored and taken for granted that the Civ3AI can be that good.
That's sort of the point I'm getting back to with the suggestions.
A suggestion needs to account for AI abilities, because Civ is going to be a largely solitary game, especially the 10+ or 20+ hour epic games that is the staple of the community. I will take Civ4 with a strong AI and fewer diplomatic features than one with a weak AI and lots of features. It's really that simple.