In my last game, I arrived to an overseas tiny island (I`m the fisrt to discover navigation ) with a caravel and explorer. I landed the explorer and clear a goody hut, just to discover only barbarians! This process was the same in two more islands ...
My idea is: Give the explorer unit a bonus like the "Expansionistic Civs" to NEVER discover barbarians in a goody hut . Thus way, explorers will become really useful!
What do you think?
My idea is: Give the explorer unit a bonus like the "Expansionistic Civs" to NEVER discover barbarians in a goody hut . Thus way, explorers will become really useful!
What do you think?