Make Futurism, Requilary and the Mausoleum Scale

NinjaGnat

Chieftain
Joined
Jan 20, 2005
Messages
86
Let's look at these 3 abilities, they all give bonuses on earning or using great people.

Mausoleum of Halicarnassus:
100 gp when the great person is used.

Futurism: 100 Tourism when the great person is born

Reliquary: 50 Faith when a great person is used.

While nice, they don't offer more than a small boost. You can't expect more than 10-15 great people later in the game, and 1000 tourism doesn't amount to much when you can earn that in 1 turn.

Instead, each bonus should be multiplied by the number of great people your civilization has earned of that type, maybe starting at 1/2 and working up.

This would change the formulas to:
Mausoleum: 50 * (# great people of that type earned) gold
Futurism : 50 * (# great people of that type earned) tourism
Reliquary : 25 * (# great people of that type earned) faith

Since scientists, merchants and engineers are all on the same GPP cost track, they should be considered the same type. Prophets and the various artists are each on a unique track, and should be considered separately.

The end result is that these bonuses are weaker early in the game, but remain effective as the ages progress. If you're pursing a strategy which focuses on great people, the bonuses would actually be worth pursing later in the game.
 
I would like to see the bonuses matter later on, so something like this could be good.
 
Agreed. One hundred tourism is usually very little when you often need tourism at the 10k level by end game. I don't think the tourism bonus for Futurism even accounts for the multipliers that are added to normal base tourism, so 100 tourism generally amounts to just a couple of turns of normal accumulation, even though great artists can take over 50 turns, particularly if you've been making heavy use of the guilds in early game.

I was originally thinking the tourism bonus should = 50% of the GP cost, but I guess the formula above amounts to about the same. But the tourism gain should probably also be multiplied by the civ level multipliers (if they're not), so that it actually makes for a decent effect.
 
Honestly I kinda think they should add some of those values per turn instead of as a lump sum, like, 5 GPT for the Mausoleum and 10 FPT for Reliquary and...y'know, probably 100 TPT for Futurism since by the time you get it you'll have ramped up the costs.. But eh, that may not work out.
 
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