Let's look at these 3 abilities, they all give bonuses on earning or using great people.
Mausoleum of Halicarnassus:
100 gp when the great person is used.
Futurism: 100 Tourism when the great person is born
Reliquary: 50 Faith when a great person is used.
While nice, they don't offer more than a small boost. You can't expect more than 10-15 great people later in the game, and 1000 tourism doesn't amount to much when you can earn that in 1 turn.
Instead, each bonus should be multiplied by the number of great people your civilization has earned of that type, maybe starting at 1/2 and working up.
This would change the formulas to:
Mausoleum: 50 * (# great people of that type earned) gold
Futurism : 50 * (# great people of that type earned) tourism
Reliquary : 25 * (# great people of that type earned) faith
Since scientists, merchants and engineers are all on the same GPP cost track, they should be considered the same type. Prophets and the various artists are each on a unique track, and should be considered separately.
The end result is that these bonuses are weaker early in the game, but remain effective as the ages progress. If you're pursing a strategy which focuses on great people, the bonuses would actually be worth pursing later in the game.
Mausoleum of Halicarnassus:
100 gp when the great person is used.
Futurism: 100 Tourism when the great person is born
Reliquary: 50 Faith when a great person is used.
While nice, they don't offer more than a small boost. You can't expect more than 10-15 great people later in the game, and 1000 tourism doesn't amount to much when you can earn that in 1 turn.
Instead, each bonus should be multiplied by the number of great people your civilization has earned of that type, maybe starting at 1/2 and working up.
This would change the formulas to:
Mausoleum: 50 * (# great people of that type earned) gold
Futurism : 50 * (# great people of that type earned) tourism
Reliquary : 25 * (# great people of that type earned) faith
Since scientists, merchants and engineers are all on the same GPP cost track, they should be considered the same type. Prophets and the various artists are each on a unique track, and should be considered separately.
The end result is that these bonuses are weaker early in the game, but remain effective as the ages progress. If you're pursing a strategy which focuses on great people, the bonuses would actually be worth pursing later in the game.