Make mountains passable!!

How about the resource value of a passable mountain to a city? Mining a mountain is somewhat realistic though travellig through it definitely is.

What if a city was built right beside a mountain that was passable? A mountain had a defense factor of 2+ so if your on the offense or defense, a passable mountain has strategic worth. This doubles if you built a fort on a mountain. A stack of defensive units in a fort built on a mountain is bad or good news depending on your situation.

Travelling diagonally in-between impassable mountains like in Civ4 is logical. A tunnel through a mountain or straight through in-between mountains is not logical.

Should a lake on a continent be passable? It's kind of strange to have a naval unit to sail a 3-5 squares to nowhere in a lake. Then again there aren't too many games I've played with lakes.
 
I think that some mountians should be passable with certian units, but at a sevear penitly of movement (3-9 turns depending on speed of game, and height of mountian) and maybe even health, in addition to that i dont belive that things should be built on them roads should be called paths there and only increase the odds of making it across safely and barely reduce the turns to cross. random events should happen often be self correcting like avalanches rock slides rains, and that would weaken and kill the units that are able to pass.

as for the suiside galleys, valued stragety you could stack 2 of them on oneanother and one would allways make it atleast one more turn, this was key to early setteling of other islands. i also liked civ III malaria that could occur on units moved in to jungle.
 
I think you should have to have some early tech, like enginering, allowing you to build roads on mountains, but take twice as long to build as a normal road. Only workers should be able to go on the mountains before the road, and the worker can only go on the mountain to build the road. When you move to the Industrial Era, one of the graphic changes should be that the roads change to tunnels, just to make it look better. This would make playing as the Incas in the Earth maps much more fun.
 
minning the mountians or making a ski resort on them when you get to the later age would be clutch or make a promotion that lets you go in to the mountians safely
 
I have an idea. Currently there are "Hills" and "Peaks". Hills can be crossed. Peaks can not. Lets add in a "Mountain" tile as well, that can be crossed, because it is between a peak and a hill. Base tile provides 2 Production, regardless of grassland/plain/desert status, and provides a native +50% defense.

Mountain ranges will then become 75% Mountains, 25% Peaks. The individual stand-along Peaks in the middle of no-where will all become Mountains.
 
In civ5 they should make the terrain map in 3d, like in Alpha Centauri. Mountain ranges in the real world are very difficult to pass by large armies, but there are usually a few valleys that can be used.

In Simcity4 the terrain is also 3d, and at certain degrees of the slopes, they become hard to handle with roads, so that could add some strategic relevance to mountains in civ.
 
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