polyphemus said:
That should look pretty goods in the MOD, when do you expect to finish the MOD by?
Hopefully by December, although that might be a bit optimistic. I still have 9 civs to add, since I'm in the process of adding two factions from FF III, one of which I was able to get all the units and LH in one fell swoop. Once I find a name for the leader, I'll be adding Crystal Chronicles which will leave only 8 empty slots and only FF I, II, Mystic Quest and possibly Spirits Within to get civ and unit ideas from before I will be forced to go to other Square-Enix games, or, like Firaxis did with the Alien Crossfire expansion for Alpha Centauri, I might Change Japan to Square Enix with Yoshinori Kitase or Testuya Nomura as leader and the other FF team members as GLs. I've also got several LHs to make as well.
In addition I've still got about 3 dozen units to add, not to mention re-doing the industrial and modern tech trees, adding each games unique summoning tech (with associated small wonder and summoned creatures), as well as finishing up the advisors (I've only got the Foreign advisor left, and all I need for her is the proper hair...Aeris is my foreign advisor), the advisor screens (I've made the advisor screens look like Final Fantasy Menu screens) and possibly making some Final Fantasy type Pop heads (i.e. changing the mideast ones to look like FFX NPCs, the Native American ones to look like FF VII charachters and NPCs, etc). And that's still taking into account that I've still got a ton of Civilopedia entries that need written, as well as some serious revising for the Diplomacy.txt as well as the Script.txt. Thankfully the Label.txt bit is finished.
All in all, I'd say that I'm about 70% finished, but the last 30% is gonna be a hum-dinger. All I can say is that it took a whole 2 years for Embryodead to do his Warhammer Fantasy mod, and he had the direct support of some of the best unit creators in CFC, so I've still got about 9 months for this one