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Making a Clone of Civ II

Well that's why I'm not hyping anything. I try to work on it whenever I can and there's really only two of us on this project, but a lot has been done already.
 
BTW here's a side by side comparison of Blake's homm scen. The blurry fonts are a thing of the engine we're using, we'll probably have to switch to a different font renderer down the line.
orig.png
clone.png
 
Well that's why I'm not hyping anything. I try to work on it whenever I can and there's really only two of us on this project, but a lot has been done already.
I am hyped and I think every Civ2 fan should be! Of course, no pressure on you - you are working free of charge for the benefit of the community so from our side we should provide nothing but gratitude (we are entitled to nothing and yet already the project looks amazing). But if there is anything that could speed out the work feel free to mention that and maybe we can help with that, at least partially. I keep asking about the progress / clear milestones because I believe that could help to get more people on the project but if you see better path forward - you are the boss here :)
 
Consider this another vote of support and encouragement. I have the same nostalgia for the game and actually I think it would be a good foundation for certain research I want to undertake on AI agents.
 
Hi there, I'm newly registered but a long time fan of the Civ series. Most recently spent plenty of time on Civ 6 but Civ II has a special place in my heart - I still have an XP Machine under my desk with it installed - the old stuff is still great for a rainy weekend indoors! :D

Anyway, I loved reading this story and seeing the amazing progress you've made in building this clone. It's honestly really impressive! I'm a software engineer of ~15 years based in the UK and I'd love to see if I can help you out a bit now our summer's over and we're gonna be hitting our long, cold English winter! My main background is in .NET Core for Enterprises, although more recently I get pulled in a lot of directions at work, mess around with AWS a lot and get way less time programming than I'd like day-to-day. I don't really have any experience building games so to speak, but when I get a bit more time, I'll grab your code and have a root around, see how quick I can get it up and running, ask some questions and see if I can help out on some things. Working on an open source collaboration like this will give me a shot at keeping those .NET skills active, and contributing to something I'd love to see take off :)
 
Hi all, I'm just looking to sort out making a rudimentary AI for this, does anyone have a good reference for what drives the AI attitude to the player and the players reputation?
 
It's been a little while thanks to some work drama before Christmas. But I've got around to getting a version of the Civ 2 code from GitHub and got it to run on my machine :)
I've taken a fork of the repository on my personal GitHub for the moment (sirloreal is my handle) but do you tend to make branches and pull requests directly on the repository or merge from forked master? Happy to work however you prefer if you can set me up with the necessary permissions to collaborate.

Now to do a little debugging ;)
 
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It's been a little while thanks to some work drama before Christmas. But I've got around to getting a version of the Civ 2 code from GitHub and got it to run on my machine :)
I've taken a fork of the repository on my personal GitHub for the moment (sirloreal is my handle) but do you tend to make branches and pull requests directly on the repository or merge from forked master? Happy to work however you prefer if you can set me up with the necessary permissions to collaborate.

Now to do a little debugging ;)
I tend to work in my fork and then make a PR from my master to axx0's master branch, I think axx0 works directly on his master branch. I usually pull in his locally and make sure its working before I make a PR.

We usually post what we're working on if it's something larger in the discussions or issues on github, so we don't double up on work but we don't always do this for smaller fixes.
 
Still putting in work on this project. Axxo and Reubene have also done a lot of code updates!

Here's the link to the telegram channel if you want to contribute or just stay in touch:

Just finished making all new Leader art!
 

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Moderator Action: OP restored - I hope. As for associated posts, that will be far more difficult to piece together. I will try my best. This is one of the older posts affected, and I am not sure size of this thread.
 
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Ooops, sorry, yes. This thread was supposed to be fully there, and I didn't check much further. But it seems Lord Shadow has posted here on one of the first pages, and the heuristics which I had implemented was just not good. Sorry, moved back. For any other instances please make 1 report (in total, pointing out where the issue is), then we can fix the issue :).
 
The repair bot got most things but I've manually gathered the last missing page of posts using various tricks and moved them back into here. I think it's pretty much all here now *fingers crossed* :)
Please note that because this is technically a new thread with a new ID your old links, bookmarks and thread watch (that gives you notifications) are gone and won't work. You will need to re-watch it (button in top right corner of thread or just post here again if you haven't already to auto follow) to get thread notifications again.
 
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