Making and adding new religion and corporation artwork

cfkane

Emperor
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Feb 7, 2006
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I've been scrounging through the game folders looking for the art files for religion and corporation icons, but I haven't found it. I've also opened the XML files for religion and corporations hoping to find where the directories were pointing to, but they always seem to lead me to dead ends and nonexistent files.

Can someone guide me with this?
 
the art for all the buttons are packed up in the fpk files. You'll need PAK builder application to unpack them. If you just want to make new religions, you don't even have to do that.

Check out the tutorials on how to add/modify religions, also see the tutorial on how to modify game fonts for free.

The only thing you need to do is make a 64x64 DDS image of your religious buttons (the ones that show up in civlopedia and religion advisor screens), and also an exact copy of those followed by _d.dds

Confused yet?

Basically if you want to replace Judaism, its easiest to just make a button for your new religion. Call it Jewish.dds Then scale that exact image down to 32x32 and name it Jewish_d.dds

Place those in the correct folders where they always seem to lead to dead ends.

For example, the religious buttons should be in the folder of your mod or custom assets;

Assets\Art\Interface\Buttons\Religions

Then you'll need to change the res icons to fit with your religion. (the little icons that appear on the city bar in world view, and in the city view)

Use the tutorial about how to modify gamefonts for free to learn how to do that bit.

Thats pretty much it, the only thing else you need to do is modify your religions.xml a little to fit your description, maybe the gametext.info also for same reason. Then you'll also need to edit the special unit (missionaries) and special buildings (all 4), but thats another story, although not too difficult.
 
I'm pretty sure you just have to put them in order. Unlike the resources, they do not have the <FontButtonIndex> tag. So for example if you replace Jewish with Protestant, Protestant will need to come first in the religioninfo.xml, whatever replaced Christianity will need to be next, and so on.
 
I notieced the same what Shiggs713 notieced.
I have only three religions in mod and some corporations was using icons of religions (the religions that i deleted - hinduism, buddhism, taosim, konfucianism).

What you should make i think is move corporations in the gamefont - to the right (for me moving corporations in gamefont moving to the left helped).

BTW how you managed to add new religion in python? to fit screen now? If yes what did you changed?
 
And they fit in in Religion screen?
 
no they wont. You'll need to edit the Religionscreen.py as well. Thats a little more advanced. I understand now, you want more than the normal 7 religions. In that case, its more confusing. I've never actually done that, but to my knowledge, you'' need to move all the corporations to the right (on the gamefonts.tga and gamefonts75.tga), as Asio said earlier.

Also, to allocate the icons, as I said earlier, they must be in the same order on the gamefonts.tga as they are in your religioninfo.xml....... this is because they don't have the <FontButtonIndex> tags like the resources do. It automatically selects the icon for the order they are listed in the xml.

You should download a mod that has more than 7 religions, and look at how they did it.
 
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