Making battles less "random"?

Mr-You

Chieftain
Joined
Apr 13, 2009
Messages
3
Location
Missouri
Apologies in advance, as I'm sure this has been asked before, but is there any way (be it setting, mod, or otherwise) to make things a little less absurdly random in combat? I'm playing Civ III Conquests, btw.
 
Use artillery to take the enemy units down to 1 hit-point 'redl-line'. Then attack with strong attackers.
 
If your question is not about strategy, but about game mechanics, then you still have options. You can add hitpoints to the healthbar of every unit to make combat results less random.
I'm sure one or two mods have been made that feature this, but I can't find those right now, maybe somebody else can.
I know if you double the hitpoints of every unit battle outcomes become pretty predictable, and I wouldn't recommend that. Perhaps just adding one or two hitpoints would be better.
 
Yes there are some mods that have larger hit points and that will probably do what you want. I have not played that many, but AoI I and II and The Great War I have played. Maybe Rise and Rule.

You could check some of the civ-content/scenarios that came with it as well. There is nothing in the settings though. You just roll with the punches or get to the point where you have armies do all the fighting.
 
otherwise...
Learn to recognize your chances. The variables are off/def values, experience/health, terrain, city-size, improvements, and oh yaa the pseudo random number generator. I keep seeing references to a combat odds calculator, but I have no interest in looking it up. I can usually eyeball the deference between loosing 1/100, 1/10, 5/10. Most of my battles I'll accept 1/10 loses. Very rare circumstances will I continue a battle where I'm losing anything close to even. If you want to win 99/100 make sure the off/def values are significantly in your favor and/or there health is red.
 
most of my games invariably end in slugging matches and ı am of the opinion that the game is pretty retentive . If ı am attacking with 3 units and the last one dies , ı will turn back and stop the attack after the second . ı would agree save and reload is not option for many players but otherwise ı would have to give up 10 to 20 hours of gameplay ; can't match AI's stacks with shoddy city management ı have . Civ1 was better for me from this aspect , ı would have 20 caravans , if anything went wrong ı would come back and delete 2 , 3 or 4 even 8 of them and my battleship would destroy 5 Mech Inf and my chariot would capture the enemy capital with 2 nukes in it . For anyone out there who would consider doing this , ı think the AI counts the health bars - armies are so useful in this , if my modern armour dies ı will use the Ancient Cav army in its place , 24 hitpoint units can kill infantry defending in towns and 3 cav + one tank easily crushes Tow infantry - in contrast to Civ1 where the shield total was apparently the case .
 
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