I'm very new to modding Civ4, and I want to know how to mod the bonuses to be more or less common.
I *suspect* I know vaguely where, I just would like to know the math on how.
What, exactly, does the following do/mean?
<iPlacementOrder>0</iPlacementOrder>
<iConstAppearance>100</iConstAppearance>
<iMinAreaSize>3</iMinAreaSize>
<iMinLatitude>0</iMinLatitude>
<iMaxLatitude>90</iMaxLatitude>
<Rands>
<iRandApp1>10</iRandApp1>
<iRandApp2>10</iRandApp2>
<iRandApp3>0</iRandApp3>
<iRandApp4>0</iRandApp4>
</Rands>
<iPlayer>100</iPlayer>
<iTilesPer>128</iTilesPer>
<iMinLandPercent>0</iMinLandPercent>
<iUnique>7</iUnique>
<iGroupRange>0</iGroupRange>
<iGroupRand>0</iGroupRand>
I *suspect* I know vaguely where, I just would like to know the math on how.
What, exactly, does the following do/mean?
<iPlacementOrder>0</iPlacementOrder>
<iConstAppearance>100</iConstAppearance>
<iMinAreaSize>3</iMinAreaSize>
<iMinLatitude>0</iMinLatitude>
<iMaxLatitude>90</iMaxLatitude>
<Rands>
<iRandApp1>10</iRandApp1>
<iRandApp2>10</iRandApp2>
<iRandApp3>0</iRandApp3>
<iRandApp4>0</iRandApp4>
</Rands>
<iPlayer>100</iPlayer>
<iTilesPer>128</iTilesPer>
<iMinLandPercent>0</iMinLandPercent>
<iUnique>7</iUnique>
<iGroupRange>0</iGroupRange>
<iGroupRand>0</iGroupRand>