Making Giant Death Robots OP for fun?

I think an option for the advanced setup to disable GDRs and XCOMs would be a good addition.
There is a modmod for it. It's on Steam. If anyone interested, I can look it up and post a name when I am on my computer.

I personally also remove the cruise missiles on top of GDR and XCOM. But I think I also moved the modern tanks a bit further in the tech tree and made them stronger if I remember well.
 
There is a modmod for it. It's on Steam. If anyone interested, I can look it up and post a name when I am on my computer.

I personally also remove the cruise missiles on top of GDR and XCOM. But I think I also moved the modern tanks a bit further in the tech tree and made them stronger if I remember well.
It's good that a mod for it exists but there would be no harm in adding it as a game settings option.
 
I agree with black213 and a few other posters. Having the option to disable GDR & XCOM would be welcome. Breaks immersion.

In terms of military tech, it's starting to really show that civ 5 came out in 2011; drone and missile strikes have become important weapons in conflict. Removing the supply cost of guided missiles was a step in the right direction. That naval enhancement mod (forget the name) is another. I would make two further suggestions:

1.) An end of tech tree upgrade to Jet Fighters' ability to bomb units.
2.) An end of tech tree upgrade to guided missiles' damage.

These are simple changes that help bring Civ in line with 2020.
 
The new GDR's are pretty fun, they have 200 HP and hit hard on the offense with the Ranged attack. They still need to not be stopped by Rivers though.
 
That is a fair point. I doubt many would have agreed with my opinion anyway.

I still would like to see ICBMs powered up. They should be many magnitudes of power up from atomic bombs and that is sadly not the case.
I've been recently contemplating the creation of a certain "civ" that's main power spike would come alongside a unique ICBM...
 
DIsabling XCOM & GDR is too niche to make it a UI option, I'd think.
Or did you mean an option for which you edit a SQL file?
It might already be possible to disable them via SQL edits... but we'd need someone from the code people or a modder to tell you how.
 
Currently, the unit is just kind of lol, since by the time you get there, the game should be about over. So why not have the unit be something different, almost like a walking nuclear weapon. Say, give it 150 Strength, Blitz, Dreadnaught, (or give it a 125 strength ranged attack with Logistics Instead) and have it cost some obscene amount of hammers. So if you do manage to build it, you can have a laugh stomping over the AI as your Spaceship is getting ready to launch.
Yer one of my tribe! :)

I renamed GDRs to Mecha and gave them 5000 Combat, the ability to carry two Nuclear Missiles, and an experimental promotion that ignores terrain (I dunno how to make them ignore rivers though) and gives them 50 Movement.

I also increased Nuclear Missile's Range (80), decreased its Uranium requirement (1), removed Bomb Shelter's effects on them, and increased their power (so one missile will literally erase a city off the map, then pillage, irradiate, and erase features and units from all its surrounding tiles).

Mecha can only be stopped by 3 XCOM (which I renamed Cyborg and gave 2000 Combat), or 5 Guided Missiles or Stealth Bomber runs (I gave both 1000 RangedCombat), or 2 of WHoward's Mech Infantry (which I renamed Powered Armor, gave 3000 Combat, and removed its uranium requirement), or you can sink them while they cross ocean with Nuclear Submarines (which I gave 1000 RangedCombat).

I modified the World Congress Reformation Mod to lock Mecha, Cyborgs, and Powered Armor behind a project called Spacy Superiority (2nd place allows building them, but 1st lets you enter territory without Open Borders, and 3rd grants 1 Cyborg and 10 units maintenance free). But of course, City State Allies can get them for you through their black market.

I wanted end game wars to be over fast and be completely decisive, with subs and air power determining wars until mecha determine a sole survivor. I do Space Victory first (since otherwise you can't build your starship), then through One More Turn I'll do all other endings and go to last turn so I can see which civilization finally destroys all others. I always play Beyond Earth immediately after Civ 5, and having a worldwide Order or Autocratic civilization (or one lone forgotten tiny Freedom island civilization) sitting in a nuclear wasteland back home allows me to have no moral issues with Supremacy path (otherwise I'd never choose that), and causes BE's story to actually make sense (though I modified that too anyway).

I'll post the relevant pages from my Changes Journal in case you wanna see. I'd post my modified mods too, but I changed way more in them than just GDR stuffs. If yer interested in actually seeing all my other changes though, I'll be happy to post them for you.
 

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