Malakim desert spreading: contradiction with lore?

(Which arises the question: does spreading cute slightly cangaroo-like rabbits compensate for spreading desert)?

*Tries desperately to keep himself from making a desert bunny pun. This is a classy forum after all.* [pimp]

And so close to easter as well... Man, the joke pretty much writes itself. Damn you Lone Wolf!

On a slightly more serious note I agree that the Malakim desertification is redundant. The fact that the Malakim can settle deserts at all is a very strong bonus as it is. No need to grant them terraforming powers.

Though, it would be realistic if deserts were tied snow terrain somehow. All ice ages created huge arid deserts around the equator. Since so much water got bound in ice the atmosphere got drier and carried less rain in from the oceans. That way the Malakim would be the "natural enemy" of the Illians, since they would essentially grow stronger as the Illians spread snow around.
 
Thinking about it a little I realized that perhaps the Malakim could get a bonus for hell terrain. Just a small bonus of course, but enough that they would be able to sustain a small settlement. Since these guys can make a living in the desert, which is as bad as real world terrain gets, they should be the civ that could take on the infernals on their own turf.
 
Since these guys can make a living in the desert, which is as bad as real world terrain gets, they should be the civ that could take on the infernals on their own turf.

That'd be too unthematic. Besides, then we would need Evil Bunnies from Hell. I guess someone could reskin the Desert Hare model with black fur and evil red eyes.
 
That'd be too unthematic. Besides, then we would need Evil Bunnies from Hell. I guess someone could reskin the Desert Hare model with black fur and evil red eyes.
I got inspired and made this.
Its not exactly Black Hair - Red Eyes but I think its neat all the same.

Edit: If you want Black Hair - Red Eyes here is a link for that too.
 

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I disagree on Malakim bonus in hell terrain. Hell is not anywhere close to deserts of Lugus. It looks like deserts of Lugus lack water and major plantlife but they are good-natured, while hell terrain is full of foul insects and various imps which make the living unbearable.
 
They are no longer in Dune installer, but I was able to dig them up for my own FfH-Modding purposes, here they are in the attachment. I made then a Malakim-only resource.

(Which arises the question: does spreading cute slightly cangaroo-like rabbits compensate for spreading desert)?

You are awesome. These shall turn up in a rather unexpected place. :p
 
That'd be too unthematic. Besides, then we would need Evil Bunnies from Hell. I guess someone could reskin the Desert Hare model with black fur and evil red eyes.

Shhh! No giving it away.

DemonBunny.png


Edit: I see ppq made his own version too... :lol:
 
I am surprised that you did not repaint the rocks and plants.
The sight of Evil Death Bunnies from Hell skipping around cute green plants seems quite whimsical. :)
 
Well I have, its in the upload. :p
 
Shhh! No giving it away.

DemonBunny.png


Edit: I see ppq made his own version too... :lol:

OMG that's where Muffins came from

(Muffins is a gigantic black emo bunny with gleaming red eyes, Muffins is a character from a Dungeons and Dragons campaign in which a not so bright [8 Intelligence] human Paladin named Higgins found a magical sword [which had an extremely sick sense of humor] and Higgins wish for a giant fluffy bunny... Muffins and Higgins also sometimes fly over the rainbow [which they magically make] and it rains flaming jelly beans... not a very serious D&D campaign)
 
It may matter. I've never thought about it until one of MP games where I was illians and another guy was Malakim. Late in the game we were the only superpowers, and the world was half-ice, half-desert...

Where are the grasslands with happy bunnies? Where are the forests with funny birds? Just a cold snow and a scorching desert. Two hells. I think Malakim are evil :).

Technically I didn't terraform any of that land into desert. It was already desert, mostly floodplains, due to the Erebus Continent Mapscript.

Also, my laptop is currently wonky, and my hamachi is acting up :p

Still, I wasn't spreading desert in that game, and I think the Luchuirp and Svartalphar were quite your equal :p
 
Malakim are good, at least under Varn Gossam. Kane is more tribal.
But good does not mean good for trees and bunnies. It means good for people. Plus for camels & gerbils.

Malakim should already turn in appropiate places in most games, as flavourmod (on by default) puts them near deserts & flood plains. I can disable their terraforming if asked to do so.

This way, only illians & tlacatl will terraform the land. Plus White Hand nations.

By the way, I am tempted to remove terraforming spells. AI sucks at using them (might be a bit better in Wild Mana, but still), plus it does not make much sense. For example, we have a big desert. Then a bunch of adepts fresh from the academy turns it into plains - forever... :crazyeye:
Vitalize on flood plains is simply insane - and broken IMHO
I am fine with spreading forests - it might be hard on praires, but possible in many areas. But permanent climate change with just one spell is a bit too much.
 
One thing to do would be to have terraforming be temporary, based on unit tier; Adepts would be 10 turns or so, Mages longer, Archmages permanent.

Only with autocast :) It would be micromanaging hell otherwise, and even with autocast changing worked tiles in city every time a tile changes would be annoying.
 
I'm also all against temporary terraforming spells, for the same reasons as kalina. It should be a on/off choice, Orbis has enougth intricacy as is.

The off choice might give a lot of power to illians. Would not be against lore though, no one could stop the ice age which ended the Age of Magic.
 
I consider it quite funny that if Hyborem is fighting Illians (and permanent terrain change is used) he has to get Sun-mana to turn all Ice into tundra and then has to cast Genesis or has to get Nature III if he want's his terrain to become hellterrain again :D.
 
By the way, I am tempted to remove terraforming spells. AI sucks at using them (might be a bit better in Wild Mana, but still), plus it does not make much sense. For example, we have a big desert. Then a bunch of adepts fresh from the academy turns it into plains - forever... :crazyeye:

After I started playing FfH I *once* tried to play that mod called Beyond the Sword. Cities really were at the mercy of their starting plots. It didn't matter if you had a plot with three gold resources. If you had no food resources, there was no way you were going to be able to work all that gold.

My most recent Orbis game I played as Mechanos. They had a tough start, all plains, few food resources. Mercifully my first two cities each struck rice with their masses of farms. I got my techpriests who could vitalize shortly before the blight hit. The increase in food by turning all those farms into grass was more than enough to keep a single citizen from starving. I think my capital was 22:yuck: but still growing.

I've always liked terraforming, but I think the game can do without.

As for civs terraforming, that's also something I have always had a problem with. I don't see why the presence of lizards turns an area into jungle. Or why Malakim living in an area turn it into desert. According to lore, Malakim don't even necessarily like the desert. It makes sense for the snow to follow the Illians, but I really don't see it necessary for any other terraforming. Especially if you have a good map script that will ensure that there is plenty of land that each civ wants.
 
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