Ok, that's my story... the story of my last campaign.
I'm a Civ addict since Civ1 came out in 1994 (well, I played it a little later, I guess...). Played Civ2 with joy, played Civ3 some years ago and now I'm playing it again.
Tired of lower difficulty levels like chieftain and warlord, I tried something harder like monarch. I took Xerxes and a small map, but once multi-revealed the world I saw that I was about to be history in just 100-150 turns. Hehe, ok, my fault, I had to learn.
My second campaign, I used the French in a huge map, only 2 opponents, and I was victorious in 1918 due to immense superiority (oh, I love the sound of their pikemen's bones crunched by my modern armors...). Well, it was easy with a good use of PowerBar during the wars!
Ok, I was just "exploring" the difficulty level. Now, I wanted something fairer, so I tried using no cheats, except for one: I created a new race, the Utopians (expansionist, militarist, religious, commercial, scientific, industrious... yeah, all of them), beginning with bronze working, masonry, ceremonial burial and literature. Quite a boost, isn't it?
Of course, I had to expect centuries for my golden age, and my UU (Mecha Trooper, 32.40.2) is the ultimate weapon but replaces the Mech Infantry, so I had nothing special to bully my neighbors with, before I develop computers.
Thanks to the scouts, in a bunch of turns I completed the ancient era and I was far ahead the AI in science. Moreover, I had 3 luxury goods quite soon (even before I could build marketplaces!) and I'd win culturally if only I had 100k CP. I was planning to make things even fairer. Was that enough?
NO! Because the AI is a nasty b**ch (now I know)! In something like 70 turns, my opponents closed the tech gap and even overtook me! I don't know how it did that. That's a thing I don't understand and I really don't like. These are the others:
1) Why other races are always annoyed to me even if I did nothing to them? At best they're cautious, but that wasn't the case of the Germans, who soon asked me for a free tech, and when I told them to go hang themselves they attacked me. Not a real problem, they were from another continent, so I razed their only city on mine and made peace later. But man, I'm "european" too (that's the utopian cultural group).
2) I was trying to have a good relationship with my nearest neighbors, the French. Joan was kind to me, but suddenly moved some troops inside my territory. Did she want to attack? It seemed strange to me, but when I asked to retire her units she declared war on me! What the hell?!?!? (Was razing Bonn so bad for my reputation?)
3) I think I learned something from the tech thing. I stopped ignoring the opponents, I made peace with Abe gaining also a bunch of techs that put me on par. I was back again and progressing, but all had a cost: my military stood still. And all of a sudden, the "peaceful" French attacked me again!
And man, I really had no time nor troops for that... My game stops here, for now. 1070 a.D., and riflemen for everyone.
4) As I said, Joan was polite before her attack, then she was furious and I never saw her better again. Ok, I razed 3 cities of hers, so she will be mad at me... forever? What can I do? When I'll be left in peace? I've enough of that.
I think the AI is just too harsh: Civilization is a game based on war, so common war facts like razing a city shouldn't affect the game that much, and civs should change their moods much faster.
5) I know that the other civs were making war among them (since I don't think Buffalo is a german city), so why are they always ready to exchange techs? How can a republican Bismark be so friendly with a communist Mao (that's it...) and share an alliance against me?
6) I know that at monarch level the AI takes a 10% discount building stuff, but has it some bonuses in combat too? Example: I had a fortified veteran pikeman on a hill, the AI attacked with a regular longbowman. The combat calc says that my odds for winning are 77.3%. Result? I reloaded several times, and the AI won 4 times out of 5. Man this cannot be!![Pissed [pissed] [pissed]](/images/smilies/pissed.gif)
And this explains part of the title. Of course, Civilization is not cr*p, it's a wonderful game indeed. And now I love its high level of customization, and I have to thank the guys from the customization section, expecially R8XFT for hew Hector's leaderhead and BlueO for his Power Armor unit
and everyone who has written a guide/tutorial/howto. I thank you all. 
I think Firaxis did a great job, but some things are really frustrating... First of all, my idea for difficulty level should be based on AI smartness, not on bonuses (for the AI or the player), but anyway...
Things I learnt:
1) Make love, not war. The AI will take care of beginning wars, even with you. Even if you didn't do anything for centuries. Even if you didn't do anything at all.
2) Always update and strenghten your army. Being bullied leads only to defeat.
3) Never raze a city, even if it steals territory and resources from you and it's a real pain in the...
4) Begin a war only if you have a huge amount of powerful units. At that point, eradicate the entire civ you are fighting. And think twice before razing, because if you destroy 10 cities, that's a permanent +10 in the AI attitude towards you (and the lower, the better).
5) Be ready to trade techs. Be ready even to give them away, if you're in difficulty.
6) Build up your culture. It helps for not being bullied.
7) Always try to gain as much techs as possible, by research or trading. You know the order the AI researches things, so wait for the AI to discover "common" techs (that will lower their value) and research something the AI will be glad to trade.
8) Always take care of the AI mood.
9) CFC and CFF are immense sources of info.
My problems:
1) I love razing enemy cities. The game starts to become boring when I have more than 35 cities. Plus, I don't like cities full of resistors, always ready to civil disorder, placed where only an idiot would place a city, with idiotic land improvements. And it takes too much time and effort to shrink it by famine, and let it grow again, and abandon it when your people match the stranger. I save only the great wonders. This means that if I want to eradicate a civ, I should be ready to eradicate the entire world... :thumbdown
2) I tend to ignore the other civs. Bad things. Diplomacy is basic, now.
3) I'm not worth to be king.
What I need:
1) Some luck, really.
2) Two turns per turn!
3) Some really effective cheat utilities. After I patched to 1.29f, nothing works! This doesn't mean that I want to cheat again, but I love to see the map at the beginning, so I can tell if it's worth the effort. Anyway, the AI itself cheats...
What I will do next? Adding some other boost, I think...
1) Creating my own map and trying again, or
2) Switching to regent, using a greater map and less opponents, or
3) Replacing the warrior with the utopian mecha trooper.
Sorry for the long post, and my bad english...
What do you think of that?
I'm a Civ addict since Civ1 came out in 1994 (well, I played it a little later, I guess...). Played Civ2 with joy, played Civ3 some years ago and now I'm playing it again.

Tired of lower difficulty levels like chieftain and warlord, I tried something harder like monarch. I took Xerxes and a small map, but once multi-revealed the world I saw that I was about to be history in just 100-150 turns. Hehe, ok, my fault, I had to learn.
My second campaign, I used the French in a huge map, only 2 opponents, and I was victorious in 1918 due to immense superiority (oh, I love the sound of their pikemen's bones crunched by my modern armors...). Well, it was easy with a good use of PowerBar during the wars!

Ok, I was just "exploring" the difficulty level. Now, I wanted something fairer, so I tried using no cheats, except for one: I created a new race, the Utopians (expansionist, militarist, religious, commercial, scientific, industrious... yeah, all of them), beginning with bronze working, masonry, ceremonial burial and literature. Quite a boost, isn't it?
Of course, I had to expect centuries for my golden age, and my UU (Mecha Trooper, 32.40.2) is the ultimate weapon but replaces the Mech Infantry, so I had nothing special to bully my neighbors with, before I develop computers.
Thanks to the scouts, in a bunch of turns I completed the ancient era and I was far ahead the AI in science. Moreover, I had 3 luxury goods quite soon (even before I could build marketplaces!) and I'd win culturally if only I had 100k CP. I was planning to make things even fairer. Was that enough?
NO! Because the AI is a nasty b**ch (now I know)! In something like 70 turns, my opponents closed the tech gap and even overtook me! I don't know how it did that. That's a thing I don't understand and I really don't like. These are the others:
1) Why other races are always annoyed to me even if I did nothing to them? At best they're cautious, but that wasn't the case of the Germans, who soon asked me for a free tech, and when I told them to go hang themselves they attacked me. Not a real problem, they were from another continent, so I razed their only city on mine and made peace later. But man, I'm "european" too (that's the utopian cultural group).
2) I was trying to have a good relationship with my nearest neighbors, the French. Joan was kind to me, but suddenly moved some troops inside my territory. Did she want to attack? It seemed strange to me, but when I asked to retire her units she declared war on me! What the hell?!?!? (Was razing Bonn so bad for my reputation?)
3) I think I learned something from the tech thing. I stopped ignoring the opponents, I made peace with Abe gaining also a bunch of techs that put me on par. I was back again and progressing, but all had a cost: my military stood still. And all of a sudden, the "peaceful" French attacked me again!

4) As I said, Joan was polite before her attack, then she was furious and I never saw her better again. Ok, I razed 3 cities of hers, so she will be mad at me... forever? What can I do? When I'll be left in peace? I've enough of that.

5) I know that the other civs were making war among them (since I don't think Buffalo is a german city), so why are they always ready to exchange techs? How can a republican Bismark be so friendly with a communist Mao (that's it...) and share an alliance against me?
6) I know that at monarch level the AI takes a 10% discount building stuff, but has it some bonuses in combat too? Example: I had a fortified veteran pikeman on a hill, the AI attacked with a regular longbowman. The combat calc says that my odds for winning are 77.3%. Result? I reloaded several times, and the AI won 4 times out of 5. Man this cannot be!
![Pissed [pissed] [pissed]](/images/smilies/pissed.gif)
And this explains part of the title. Of course, Civilization is not cr*p, it's a wonderful game indeed. And now I love its high level of customization, and I have to thank the guys from the customization section, expecially R8XFT for hew Hector's leaderhead and BlueO for his Power Armor unit


I think Firaxis did a great job, but some things are really frustrating... First of all, my idea for difficulty level should be based on AI smartness, not on bonuses (for the AI or the player), but anyway...
Things I learnt:
1) Make love, not war. The AI will take care of beginning wars, even with you. Even if you didn't do anything for centuries. Even if you didn't do anything at all.
2) Always update and strenghten your army. Being bullied leads only to defeat.
3) Never raze a city, even if it steals territory and resources from you and it's a real pain in the...
4) Begin a war only if you have a huge amount of powerful units. At that point, eradicate the entire civ you are fighting. And think twice before razing, because if you destroy 10 cities, that's a permanent +10 in the AI attitude towards you (and the lower, the better).
5) Be ready to trade techs. Be ready even to give them away, if you're in difficulty.
6) Build up your culture. It helps for not being bullied.
7) Always try to gain as much techs as possible, by research or trading. You know the order the AI researches things, so wait for the AI to discover "common" techs (that will lower their value) and research something the AI will be glad to trade.
8) Always take care of the AI mood.
9) CFC and CFF are immense sources of info.
My problems:
1) I love razing enemy cities. The game starts to become boring when I have more than 35 cities. Plus, I don't like cities full of resistors, always ready to civil disorder, placed where only an idiot would place a city, with idiotic land improvements. And it takes too much time and effort to shrink it by famine, and let it grow again, and abandon it when your people match the stranger. I save only the great wonders. This means that if I want to eradicate a civ, I should be ready to eradicate the entire world... :thumbdown
2) I tend to ignore the other civs. Bad things. Diplomacy is basic, now.
3) I'm not worth to be king.
What I need:
1) Some luck, really.
2) Two turns per turn!

3) Some really effective cheat utilities. After I patched to 1.29f, nothing works! This doesn't mean that I want to cheat again, but I love to see the map at the beginning, so I can tell if it's worth the effort. Anyway, the AI itself cheats...
What I will do next? Adding some other boost, I think...
1) Creating my own map and trying again, or
2) Switching to regent, using a greater map and less opponents, or
3) Replacing the warrior with the utopian mecha trooper.

Sorry for the long post, and my bad english...
What do you think of that?