Nikis-Knight
Deity
(Thought it best to start a new topic than post in one of the design ones, though this may be covered, I haven't read them all)
All of the mana nodes you find lying around are generic and can be turned into any type. I think it might be more fun or strategic if they were specific types preset, so that you had to sort of adapt to the hand you are dealt. Since mages ca gain any sphere on level up and they can be traded (though right now AI greatly under-values them) it would not really close down options for players, but they would be exposed to more spheres than if they always just used fire and life or whatever.
Or a better but more complicated idea would be to divide the spheres into 4 or 5 groups, say, red, blue, green, black and white. White could be improved into spirit, life, meta, or another one. Red into fire, body or one of 2 more, and so on. (don't remember all right now). That way there is some choice, but each type becomes more rare and valuable. Also, as it is now, there are so many choices to upgrade M.N.'s into, it can get overwhelming (but I've only played a few games. Perhaps a meta magic spell could change node color before building on it.
Also, at the moment, do having duplicate nodes give higher level spell shperes? (i.e., fire 2 from owning 2) I can't remember for sure if I tried this, but I think it might not be working right.
All of the mana nodes you find lying around are generic and can be turned into any type. I think it might be more fun or strategic if they were specific types preset, so that you had to sort of adapt to the hand you are dealt. Since mages ca gain any sphere on level up and they can be traded (though right now AI greatly under-values them) it would not really close down options for players, but they would be exposed to more spheres than if they always just used fire and life or whatever.
Or a better but more complicated idea would be to divide the spheres into 4 or 5 groups, say, red, blue, green, black and white. White could be improved into spirit, life, meta, or another one. Red into fire, body or one of 2 more, and so on. (don't remember all right now). That way there is some choice, but each type becomes more rare and valuable. Also, as it is now, there are so many choices to upgrade M.N.'s into, it can get overwhelming (but I've only played a few games. Perhaps a meta magic spell could change node color before building on it.
Also, at the moment, do having duplicate nodes give higher level spell shperes? (i.e., fire 2 from owning 2) I can't remember for sure if I tried this, but I think it might not be working right.