siggboy
Monarch/Epic
Hi,
I'm increasingly puzzled by the value of inhibiting growth in your city for health and unhappiness reasons. People keep mentioning that it is important to do so if you are facing limits.
The more I think about it, the more I think that it doesn't really matter. For example, if one of your cities has the potential to grow to size 17 before it stagnates, why not simply let it do so? If some (or many) of its citizens will be unhappy (and unproductive), why should you care? If those citizens weren't there in the first place, they would not generate any profit either. So in my eyes you are trading no additional profit for no additional profit.
The same goes for unhealthiness: You city might become unhealthy and finally starvant, but what's the problem? It will starve back to the point where it's not unhealthy anymore. Everything else will be unaffected.
However, having excessively large cities brings some obvious advantages:
1. You can whip away a large amounts of people if needed.
2. If you collect bonuses (resources, techs, civics, wonders), some of the red citizens will instantly be put to work, and you don't have to wait for the city to grow.
You can also look at it from another angle: If, for example during war, your city becomes unhappy, is your first reaction "well, I'll starve/whip it down to happiness"? Probably not -- you rather try to end the war or find ways to increase your limits.
So, what aspect am I missing here? What's the point in limiting growth (apart from scoring better in the life/approval categories on the demo screen)?
Edit: I can think of one aspect now: "We love the King" days. So of course if those start to become valuable, you want to keep your cities healthy and happy. But before that?
--Sigi
I'm increasingly puzzled by the value of inhibiting growth in your city for health and unhappiness reasons. People keep mentioning that it is important to do so if you are facing limits.
The more I think about it, the more I think that it doesn't really matter. For example, if one of your cities has the potential to grow to size 17 before it stagnates, why not simply let it do so? If some (or many) of its citizens will be unhappy (and unproductive), why should you care? If those citizens weren't there in the first place, they would not generate any profit either. So in my eyes you are trading no additional profit for no additional profit.
The same goes for unhealthiness: You city might become unhealthy and finally starvant, but what's the problem? It will starve back to the point where it's not unhealthy anymore. Everything else will be unaffected.
However, having excessively large cities brings some obvious advantages:
1. You can whip away a large amounts of people if needed.
2. If you collect bonuses (resources, techs, civics, wonders), some of the red citizens will instantly be put to work, and you don't have to wait for the city to grow.
You can also look at it from another angle: If, for example during war, your city becomes unhappy, is your first reaction "well, I'll starve/whip it down to happiness"? Probably not -- you rather try to end the war or find ways to increase your limits.
So, what aspect am I missing here? What's the point in limiting growth (apart from scoring better in the life/approval categories on the demo screen)?
Edit: I can think of one aspect now: "We love the King" days. So of course if those start to become valuable, you want to keep your cities healthy and happy. But before that?
--Sigi