Chipacabra
Chieftain
One of my biggest weaknesses in all of the Civ family of games is in managing all the workers. They're just all the time asking for new jobs, distracting me away from my military forces and city management. That, and I can never seem to keep my big-picture goal in mind from turn to turn.
Worker automation is a terrible idea, because Firaxis forget to code the AI to read your mind, so they never manage to build according your master plan. (Nothing like getting tired of your workers, setting them to automated, and watching them beeline to your commercial cities with pickaxes to tear down your windmills.)
What's helped me is FINALLY noticing in one of the loading screen tips that you can queue up worker commands. I have seriously been playing this game, off and on, since release, and never knew you could do that! I figure there has to be at least one or two other poor, easily distractable fools out there that could use this.
Basically, just select your worker, then hold down shift while you start giving it commands. All sorts of commands work here, including moving, and I don't know what the limit on how many commands you can give is, because I haven't hit it yet.
My typical method now is to deal with my first one or two workers manually from turn to turn for a while, because of those oh-so-important early chops. But after the first improvement or two of a city, I can usually know what I want the entire fat cross to look like. So I just grab a nearby worker, and queue up a list of commands for the entire fat cross. This is a lifesaver when planning out watermills, especially, because you can snag two or three workers, and give them each the same orders to make mills in the correct order. This keeps me from building a mill on the wrong side of a bend because I wasn't paying attention.
Expert players, which do you prefer? Giving workers one job at a time, or queueing up batches of jobs?
Also: I'm not sure if it's Civ or Windows, but sometimes the interface gets a bit fiddly. Sometimes mouse-over popup windows stop working, and sometimes when I queue a move order for a worker, the order buttons don't update for the new tile he'll be at. I just queue the same move again, and that usually fixes it. Anyone else have the same quirk? It's not exactly game breaking, but it might be bad on my mouse button...


What's helped me is FINALLY noticing in one of the loading screen tips that you can queue up worker commands. I have seriously been playing this game, off and on, since release, and never knew you could do that! I figure there has to be at least one or two other poor, easily distractable fools out there that could use this.
Basically, just select your worker, then hold down shift while you start giving it commands. All sorts of commands work here, including moving, and I don't know what the limit on how many commands you can give is, because I haven't hit it yet.
My typical method now is to deal with my first one or two workers manually from turn to turn for a while, because of those oh-so-important early chops. But after the first improvement or two of a city, I can usually know what I want the entire fat cross to look like. So I just grab a nearby worker, and queue up a list of commands for the entire fat cross. This is a lifesaver when planning out watermills, especially, because you can snag two or three workers, and give them each the same orders to make mills in the correct order. This keeps me from building a mill on the wrong side of a bend because I wasn't paying attention.
Expert players, which do you prefer? Giving workers one job at a time, or queueing up batches of jobs?
Also: I'm not sure if it's Civ or Windows, but sometimes the interface gets a bit fiddly. Sometimes mouse-over popup windows stop working, and sometimes when I queue a move order for a worker, the order buttons don't update for the new tile he'll be at. I just queue the same move again, and that usually fixes it. Anyone else have the same quirk? It's not exactly game breaking, but it might be bad on my mouse button...