Many Leaders Game 5 - One City Challenge

Well everyone has signed in and (except GreyFox) picked their leader. I was extremely tempted to go with Genghis and attempt a keshik rush (surprisingly effective) across the known universe but decided the risk of having a UU that needed a resource is too high. So this time everyone will be admiring my Wang (last mention I promise :rolleyes:). A very handy resource-less UU. I like protective as a trait as I imagine a large proportion of war in these games will take place post-gunpowder.

As for game settings, I'm going to definately call normal speed. The game (in 50 turn increments) would be too long in real life terms at epic. I'm calling Inland Sea as well for map type but will look at a few trial maps for getting a grip on the size of the map (small or standard).

In any case, I'll have a starting screenshot for you all tonight and will hopefully have the starting saves out for the weekend.
 
The only method I can think of which represents one's path towards Conquest would be some sort of checklist (or graph) showing which/how many AIs have been eliminated.
 
A quick tally of the traits selected shows Industrious a clear favourite (8), ahead of Charismatic, Protective and Philosophical (4).
Industrious doesn't really surprise me. I would have expected Philosophical, though, to have been a close second. And only 2 Expansive leaders? Wow! I guess nobody is worried about health with the BTS changes?

May I suggest charting how many enemy cities are left, beginning after the AI REX is over
I like this idea! :thumbsup: You can call it the Ronco Rex-O-Meter. :lol:
 
May I suggest charting how many enemy cities are left, beginning after the AI REX is over
The problem with this, in my opinion, is that there'd be different numbers of AI cities in each game. If we go with this, I'd suggest using a fraction (cities remaining over cities after REX)
 
i tried a few starts last night on OCC and i'm now of the opinion that normal speed is the way to go. Inland sea was quite an interesting map to play ( i usually stick to Hemispheres).

With regard to graphs etc, i haven't really thought it through but what about a percentage of world population. The closer we can get to 100% the closer we are to conquest.

Edit1: had more time to think this through and it really doesn't work. time to think again.

Edit2: or maybe it does, there goes lunch as i run a few numbers
 
With regard to graphs etc, i haven't really thought it through but what about a percentage of world population. The closer we can get to 100% the closer we are to conquest.

We have a winner :goodjob:

I dialled a few maps in and checked the land area. Inland Sea small maps are actually larger (contain more land tiles) than Standard Pangaea maps. So we're going Small Inland Sea map. Four opponents who will have plenty of land for you to take. So, I picked four brand new opponents for you (was tempted to throw Shaka back in but relented at the last moment), selected Agressive AI just for fun and generated a start and I laughed out loud when this was what came up.



Normally as a financial civ I'd be drooling at the floodplains but the problem is the unheathiness they generate. We'll be unhealthy at size 3 without a resource. Well we're playing the hand we're dealt. Its actually a decent city but who will move to settle (other than me that is ;))

Will have the starting saves out tomorrow.
 
Phew, that start makes ya think. Never saw a better case for missing a couple a turns to explore before settling.
 
Phew, that start makes ya think. Never saw a better case for missing a couple a turns to explore before settling.

Never a truer word said, doesn't look good for copper/iron/horses in the BFC
 
Definitely happy with my leader choice :D
Exp rocks with all these flood plains.

Agree with Ad Hoc, I can't see a place for a ressource in the BFC.
 
We don't need the military resources in the BFC, as the thrid ring will do. Beyond that, it's time for Plan B.
 
No shaka :( ..... :lol:

Like the start, but with all those FP it looks unlikely that we'll have a strategic resource in BFC or even in the surroundings :mad: Oh well, I'll move the warrior 1 N or NW and see if there is something better nearby
 
Aggresive AI and no Shaka :lol:

whats that Oz, you think Monty, Alex and Genghis will be enough :)
 
Exp is really nice for these games IMO - offers 2 extra city pop at max size to my way of looking at it?

Interesting start certainly. :)

Supose the hill 2W/1S might have something on it - only appear on bare hills IIRC? However all that FP makes it unlikely.

Had a couple of muck about games to learn some OCC - neither had any strat resources and it's a painful thing!
 
Why're everyone so worried about the floodplains? The corn and sheep should be quite helpful in that regard I'd think. Anyway, I'm not concerned with the floodplains so much as not having a metal resource nearby.
 
^^that's the point... With the ( seven ) FP, corn, wine and forests, 14 tiles of our current BFC can't have a strategic resource ( and we aren't seeing all of the BFC )... That is not good :(
 
What's all this fuss about being resourceless, I'm conquering the world with Navy Seals in about 5000 years from now. :lol:

Ugh, those floodplains. I was this close to choosing Washington too...

I can see 3 tiles as contenders for strategice resources a plains hill and 3 plains tiles, though as has been pointed out already we've a fair few FPs in sight.

Fog-gazing shows the Northeastern-most visible tile looks suspiciously like it's coastal leading me to believe the sea is North.
 
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