I didn't explain my plan the first round so best to take the time now.
I picked Abraham Lincoln because the traits appeal to me especially in the type of scenario, Charismatic is one of my favourite traits mainly for the experience bonus, the extra happiness is nice of course but the cheaper promotions make military instructors better and as all my troops are coming out of 1 city it should make it possible to have commando promoted troops right off the bat.
Philosophical because of the increased GP points, the plan in 0CC is to settle most of your GPs, my experience with 0CC is limited but the theory is sound plus I don't see much point in lightbulbing as I plan to be ahead a couple of eras when I start my assault and of course lightbulbing is tied to population so it will quickly become less beneficial as the cost of techs increase. Philosophical should allow me to bypass the National Epic in favour of other National wonders as the limit is now 6 National wonders in 0CC.
The UU arrives very late but is a handy unit in my book, resourceless and starts with march and 1-2(?) first strikes and amphibious too but as my city is completely landlocked is obviously completely useless.
The UB I could care less about. Money is not going to be a problem I plan on having a lot of Great Prophets collecting tithes from my citizens.
My plan to pull off the CS slingshot should work, I can't remember the last time I played a SP Prince level game but with the lesser emphasis on wonders by aggressive AI's the Oracle should hopefully remain a little longer.
Unhealthiness is going to be an issue even without the floodplains but I plan to leave my forests as is and hope they spread to the other tiles which I'm going to leave unimproved. Farmed flodplains are going to give me the research I need at my stable happy/healthy cap.
So onto the next round.
Worker number 2 completes and joins worker number 1 in temporarily cottaging the floodplains to give me the extra commerce needed to speed research along to code of laws.
A warrior is built next to add a bit of beef to my mighty army, he can always get upgraded to something more useful later on when copper or iron is discovered.
Mathematics postponed and I start Masonry for the Great wall, spy points are going to help in the early game as either a settled GP or a spy bomb, not sure yet. But mainly I want the GW for the immunity to barbs and the increased combat experience as I'm bound to get sneak attacked and even when I declare war I plan to destroy the monster stacks of doom in my territory for the GW bonus..
Maths and the GW complete in 1200BC then start the Oracle and code of laws on the same turn. with a bit of micromanaging I should be able to get them to complete concurrently.
I forgot to send some more units out scouting after my initial units got eaten so 2 warriors sally forth in opposite directions.
I also met Gilgamesh but everyone knows that by now.
1080 BC T-15 turns to Oracle
1000BC Judaism get s founded somewhere
T-13 turns to Oracle
950BC
A switch to OR by Monty shows that he discovered Judaism
T-11 turns to Oracle
900BC
A cottage develops shaving a turn off Code of Laws
T-9 turns to Oracle
875BC
spot a barb city defended by warriors, haven't seen that in a while.
800BC
Washington is going to grow next turn and become unhappy, some mucking around with tiles stagnates growth and shaves a turn turn off the Oracle, I think maybe I'll slingshot hunting to get the furs online sooner :crazyeyes:
T-4 turns to Oracle
750BC

Monty has axes and gilgamesh has stone. The latter scares me because I really want the mids but in the short term I think the axes are scarier, at least I have a barb city buffer between us and those barb warrior should hold the axes off for a while

T-2 turns to Oracle
725BC
1 turn and it is mine muwahahaha.
700BC
Oracle completes and obviously CS is the choice, hunting just wasn't enough beakers.
The free missionary makes a journey to the Sumerians.
Finish the barracks then a granary then make a shot for the mids.

That's a shot of my stinky little city with the Oracle proudly it the city-centre.
625BC
Burgundian falls to the Aztecs and against the odds a Prophet appears in Washington, he promptly gets settled for the hammer bonus.
600BC
Meet Ragnar and Asoka ijn the same move as Viking borders are discovered and an Indian fishing boat is spotted off shore.
Ragnar is annoyed at Asoka and pleased with Monty, hmmm.
575BC
My Confucian missionary moves outside Ur and is gifted to Gil so he can use it during his turn. Allowing the Monty 1 more turn to dislike him

, hopefully.
My borders will expand in 4 turns so I prepare my workers to get ready to hook up the sheep and cows.
550BC
BW comes in and no copper is to be seen

I decline to revolt to slavery as a slave revolt can be crippling plus I dont see myself whipping much, perhaps.
IBT
Gil sent the missionary to his capital so I didn't gain that much by gifting it but at least he should stay confucian for a bit longer should another religion spread to a smaller city.
475BC
Washington gets configured to stagnate whilst building the mids. I'm riding on a wing and a prayer that no AI sees me as easy prey

, there's 3 religions active now and I'm not part of it. Fingers crossed.
400BC
Cows and Sheep come online eliminating the unhealthiness for now. Oops I forgot to revolt to bureaucracy

I do a double revolt to Bureau and CS
375BC
Anarchy ends and 14 turns are shaved of the mids.
end of part 2.
Plans for the future are selective deforestation leaving BFC forests alone along with tiles that will help the odds of forest spreading in the BFC. An Aqueduct is going to get built for the health but also the rather handy Hanging gardens. Hopefully this can be achieved in the next turnset. Oh hopefully stay out of trouble too.