Many Leaders Game 5 - One City Challenge

Round 3
Spoiler :

a supposed quiet set of turns

In 325BC Gil came calling to request i stop trading with asoka and Ragnar wanted me to join in the war, the first was a no brainer but i thought about the second before deciding to join in the war. i'm only in it for the rep points.

125BC and Horse riding at last gives me the abilty to train some offensive units

In 50BC an engineer popped in to Kyoto, another long thought ensued i wasn't in position for the CS slingshot but i could still get CoL from the oracle which is a big jump towards CS

Zhang_Heng.JPG


Oracle.JPG


With my position between the hindu and buddhist Monty and Gil i didn't adopt Confuscinism :crazyeye: :crazyeye:

100AD yippee now for some horse archers.

Hanging_Garden.JPG


520AD Civil Service means bureaucracy and everything is going to my slow but sure plan

680AD The rails come off Gilgamesh Declares War :eek: :eek: :eek: :eek: time for my famous turtle impression, glad i'm on a hill

the remaining turns saw me hiding on my hill while Gil repeatedly attacked with any units he had, my only offensive action was to pillage his elephant camp but i don't know if he has anymore connected anywhere. good news was feudalism was learnt for longbows bad news was i then revolted :smoke: :smoke: :( :( thinking i was going into Vassalage but do i really want to come out of bureaucracy

Last_Turn.JPG


MLG_5_R3_Demo.JPG


Plans for the future involve turtling towards rifles and cavalry and, if i can culture bomb gils city on the iron, cannons.
 

Attachments

Spoiler Conroe and Ad_hoc :


Gah, tough luck Conroe. Gilgamesh is a really good war mongerer. In donut game, as shaka, gilgamesh was my nieghbour, and he decided to declare war on me for no reason... the war lasted for 2000 years! and there was no progress on either side. Gilgamesh seemed to think he was winning the war so we could never get a peace treaty... It seemed more like Guerilla warfare then an actual war. But secretly for 2000 years, Gilgamesh was assembling the biggest stack i've ever seen! He then attacked me, i started losing cities, untill finally zara yaqob won a diplomatic victory through the AP. Pfft, that was my first time i've really screwed up and lost in a war on monarch ever... So my advice, Be building a strong stack of defenders ;)

 
de Gaulle 375 BC - 820 AD (1 turn too many :blush: )

Spoiler :

Without resources and with my industrial trait there wasn't much else to do except continuing the wonder party. I build the Hanging Gardens (175 BC), Great Libary (150AD), Globe Theatre and national wonder, and researched CS (200 AD), Paper, Drama, Education, Construction, and I'm currently halfway though Gunpowder, which will finally allow me to build my resourceless musketeers. Of course I changed to bureaucracy as soon as CS was done.

Ragnar and Monty hate Asoka, and I joined the (phony war) for diplomatic bonuses. Actually everyone likes me except for Asoka, which is good. This allowed me to backfill some badly needed techs (Pottery, AH ...) one the competition finally discovered the alphabet.

I had 3 GS; 1 bulbed Education, and the other two are settled. All my wonder culture allowed me to claim the elephant tile despite Gilgamesh settling nearby, and I got my first war elephant. Finally some decent defence!

degaulle06.jpg


Plans for the next turn: build musketeers, research nationalism (for drafting) and prepare for my first war.
 

Attachments

Peter - round 3.
Spoiler :


Summary
Spoiler :

Fulfilled my plan from last turnset - have a bunch of longbows defending my lands. Not enough for a real war, but should give me a breather if something happens. Built archers, then used my cash to upgrade them - half hammer price is good IMO.

Science has gone well - planning a surge forwards to attack from a position of superiority. Oxford is going to be in soon - with a GA to hurry it along.

Chopped heavily and got a lot of infra built this set. Managed to grab several wonders. 2 more nationals and my plan will be together for now.

Great People havn't come out as I wanted, but they've worked OK. At least two more Great Prophets would be great.


Summary Info:
Spoiler :

City: Size 12 - exact happy/health balance.
Tech: Iron Working (275BC) > Archery (250BC) > Alphabet (100BC) > Polytheism (100BC - trade) > Fishing (100BC - trade) > Literacy (25BC) > Monarchy (125AD) > Sailing (225AD - trade) > Monotheism (225AD - trade) > Feudalism (350AD) > Paper (500AD) > Philosophy (620AD - bulbed) > Education (720AD - partially bulbed) > Construction (740AD - trade) > Music (1 turn remaining)
Builds this turn*: Angkor Wat (Rushed), Hanging Gardens, Great Library, Heroic Epic, Theatre, University, 2 Monastries, Aquaduct, Barracks.
Great Persons: Prophet (settled), GS (accademy), GE (Angkor Wat), GS (Bulbed Education). Next due in 10 turns.
Military: 5 Longbows, Archer, Warrior, Scout, 2 Chariots, 2 Missionaries, 2 Workers.
Economy: +6 GPT, +147 Bulbs, +16 Espionage @ 100% science.
* - chopped heavily - 2 forests left in whole culture zone. :o


Summary Pics:
Spoiler :

Moscow_-_outside.JPG

Demogs_-_800AD.JPG




Full version
Spoiler :

Pre flight - Moscow is growing rapidly. Which is what I intended. Health will be a problem next growth, but I will have a sheep hooked by then.

I am 2nd most advanced behind the Aztecs - not something you see every day. :)

Turbo_aztecs.JPG


325BC - Moscow pops a great prophet - as intended. Settled. Finish theatre - start a Rax.

275Bc - Iron Working is in. Amazingly there's no Iron in reach. A real suprise. :) Start Archery or basic defense. Moscow grows and the sheep connects.

250BC - Barracks > some units - going for 2 chariots and 3 archers.

125BC - get an event which gets me excited, till i realise the plot will never be worked by me. :p

125BC_-_get_a_quite_useless_event.JPG


100BC - finished my little army. Now have 4 archers and 2 chariots - at 1 turn each. Alphabet finishes, but the AIs have precious little to trade - but get poly and fishing from Gilgamesh for Iron Working - which he'll be beelining anyway.

100BC_-_backwards_AIs.JPG


1AD - Moscow finishes an aqueduct. Starts HG - not 100% I'll get this one, but the GE points make it worth a stab before the GL IMO. I chop some of the non BFC trees to get it faster.

125AD - My mixed bag of GPP points provides me with a GS - turned into an accademy. Monty aggressively settles me:

125ad_-_aggressive_settle.JPG


200AD - HG in. Start GL. Asoka founds Christianity.

225AD - Re-sign OB with Asoka - trade Sailing and Mono for Monarchy and Maths.

250AD - chop my health bonus from forests down to +1 > needed to clear a mine for my use.

300AD - Ragnar DoWs Asoka - despite them sharing a religion. Weird, but good! :)

350AD - Feudalism is in. Blow all my money upgrading 3 of my 4 archers to longbows. Feel a little bit safer.

400AD - Great Library has landed!

450AD - Gilly demands monarchy and gets it. Moscow completes a confucian monastry. IBT = have to pay 22g or lose all the stored food in Moscow.

500AD - Get a GE in Moscow - consider settling him, but he's a free wonder waiting to happen. Switch from Edu to Philo to get a worthy one to build.

520AD - Gilgamesh captures the barb city on my borders. He also DoWs Asoka - poor thing is getting properly dogpiled now.

580AD - finish the HE in Moscow - first of my 5 national wonders.

620AD - Philo in, rush the Ankor Watt.

640AD - Angkor Watt in - decide to have a rush on Specialists, so hire 4 priests and a scientist. GPPs shooting up and still producing a little:

Moscow_-_640AD.JPG


700AD - Asoka asks for a DoW on Vikings. Yeah. Right!

720AD - despite all those prophets, get a GS - could bulb education - 1400 beakers worth, or settle for 1 hammer and ~18 bpt with my buildings. Normally I would settle, but decide earlier access to Oxford and universities is worthwhile. Switch to university and MM for max hammers.

740AD - Asoka gets Feudalism for Construction and World Map - hopefully allowing them to prolong the war.

800AD - University finished. Start Oxford.

As we leave things, 1 turn from being first to music - think it's a good time for a GA - would like to finish my national wonders (globe + oxford), push science onwards - which GPersons will help towards. Also a cathedral or two would rock - push those encroaching cities away and get me ever closer to the precious iron.

 

Attachments

hey guys - interesting games!

what is the mod that pawelo and ad hoc are using? I've neve used a mod for my civ4 bts but it looks like a pretty useful mod.

Thx
 
On war declarations

Spoiler :
It seems I was extremely unfortunate with Monty declaring on me. Most of the games saw no military action at all, at least not involving the human. And most guys even ran a thinner army than me... Maybe I just have "Smack me!" written over my head...
 
·Imhotep·;6240522 said:
On war declarations

Spoiler :
It seems I was extremely unfortunate with Monty declaring on me. Most of the games saw no military action at all, at least not involving the human. And most guys even ran a thinner army than me... Maybe I just have "Smack me!" written over my head...

Spoiler :

That was unluckily early DoW from the blood sacrificing Psycho.

Got a feeling he'll be after me soon. The 'main feature' is a war against Asoka - which is too far for him to join... suspect he'll come after me instead!
 
Spoiler :
Will update tomorrow ( using corporate bandwidht :devil: ). But collected a bunch of wonders and researched Feud for safety ( I'm pro, so some bows can break a lot of units). Gilga is pilling units near our border... war looks inevitable

Log ( people can get a idea from there )
Spoiler :
Logging by BUG Mod 2.11 (BtS 3.13)
------------------------------------------------
Turn 100/500 (375 BC) [11-Dec-2007 20:51:48]
Reminder: On Turn 150, finish
Tech learned: Animal Husbandry

IBT:

Turn 101/500 (350 BC) [11-Dec-2007 22:04:14]
Research begun: Metal Casting (11 Turns)

IBT:
State Religion Change: Ragnar(Vikings) from 'no State Religion' to 'Buddhism'
Attitude Change: Gilgamesh(Sumeria) towards Ragnar(Vikings), from 'Pleased' to 'Cautious'
Attitude Change: Asoka(India) towards Ragnar(Vikings), from 'Cautious' to 'Annoyed'

Turn 102/500 (325 BC) [11-Dec-2007 22:04:39]
A Pasture was built
Macau finishes: Buddhist Temple

IBT:

Turn 103/500 (300 BC) [11-Dec-2007 22:04:45]

IBT:

Turn 104/500 (275 BC) [11-Dec-2007 22:05:35]

IBT:

Turn 105/500 (250 BC) [11-Dec-2007 22:05:49]
Macau finishes: Confucian Temple

IBT:

Turn 106/500 (225 BC) [11-Dec-2007 22:05:55]
Macau begins: Aqueduct (5 turns)

IBT:

Turn 107/500 (200 BC) [11-Dec-2007 22:06:11]

IBT:

Turn 108/500 (175 BC) [11-Dec-2007 22:06:20]

IBT:
Ragnar(Vikings) declares war on Asoka(India)
Attitude Change: Asoka(India) towards Ragnar(Vikings), from 'Annoyed' to 'Furious'

Turn 109/500 (150 BC) [11-Dec-2007 22:06:26]
Macau finishes: Aqueduct

IBT:

Turn 110/500 (125 BC) [11-Dec-2007 22:06:36]
Macau begins: The Hanging Gardens (10 turns)
Tech learned: Metal Casting

IBT:

Turn 111/500 (100 BC) [11-Dec-2007 22:06:53]
Research begun: Aesthetics (7 Turns)
Macau begins: Forge (3 turns)

IBT:
Attitude Change: Ragnar(Vikings) towards Qin Shi Huang(China), from 'Cautious' to 'Pleased'

Turn 112/500 (75 BC) [11-Dec-2007 22:07:14]
Tech learned: Alphabet
Tech learned: Fishing
Tech learned: Hunting
Tech learned: Iron Working
Tech learned: Polytheism

IBT:
While defending in the wild near Kassite, Warrior 1 of Macau (Warrior) defeats (1.72/2): Barbarian Warrior (Prob Victory: 99.2%)
Attitude Change: Ragnar(Vikings) towards Asoka(India), from 'Annoyed' to 'Furious'

Turn 113/500 (50 BC) [11-Dec-2007 22:09:03]
Warrior 1 of Macau (Warrior) promoted: Woodsman I
A Fort was built
Tech learned: Monotheism
Tech learned: Sailing
Tech learned: Archery

IBT:
Attitude Change: Gilgamesh(Sumeria) towards Montezuma(Aztec), from 'Cautious' to 'Pleased'
Attitude Change: Asoka(India) towards Qin Shi Huang(China), from 'Cautious' to 'Annoyed'
Civics Change: Qin Shi Huang(China) from 'Paganism' to 'Organized Religion'

Turn 114/500 (25 BC) [11-Dec-2007 22:10:03]
Macau finishes: Forge

IBT:

Turn 115/500 (0 AD) [11-Dec-2007 22:10:18]

IBT:

Turn 116/500 (25 AD) [11-Dec-2007 22:10:23]
Sojourner Truth (Great Prophet) born in Macau

IBT:

Turn 117/500 (50 AD) [11-Dec-2007 22:10:39]
Tech learned: Aesthetics

IBT:

Turn 118/500 (75 AD) [11-Dec-2007 22:12:06]
Research begun: Literature (4 Turns)
Macau begins: Archer (1 turns)
Macau begins: Archer (1 turns)
Macau begins: Barracks (2 turns)
Macau begins: Archer (1 turns)
Macau begins: Archer (1 turns)
Macau begins: The Parthenon (9 turns)

IBT:

Turn 119/500 (100 AD) [11-Dec-2007 22:13:00]

IBT:

Turn 120/500 (125 AD) [11-Dec-2007 22:13:06]
Macau grows: 12
Macau finishes: The Hanging Gardens

IBT:

Turn 121/500 (150 AD) [11-Dec-2007 22:13:21]
Tech learned: Literature
Macau finishes: Barracks

IBT:
Attitude Change: Montezuma(Aztec) towards Ragnar(Vikings), from 'Pleased' to 'Friendly'

Turn 122/500 (175 AD) [11-Dec-2007 22:13:49]
Research begun: Drama (5 Turns)
A Fort was built
Macau finishes: Archer

IBT:

Turn 123/500 (200 AD) [11-Dec-2007 22:14:10]
Archer 1 of Macau (Archer) promoted: City Garrison II
Macau begins: The Great Library (8 turns)
Macau begins: The Parthenon (9 turns)
Macau begins: The Temple of Artemis (8 turns)
Macau begins: Monument (1 turns)
Macau finishes: Archer

IBT:

Turn 124/500 (225 AD) [11-Dec-2007 22:14:51]
Archer 2 of Macau (Archer) promoted: City Garrison II

IBT:

Turn 125/500 (250 AD) [11-Dec-2007 22:15:10]

IBT:

Turn 126/500 (275 AD) [11-Dec-2007 22:15:23]
Tech learned: Drama

IBT:
Civics Change: Montezuma(Aztec) from 'Despotism' to 'Hereditary Rule'
Civics Change: Gilgamesh(Sumeria) from 'Paganism' to 'Organized Religion'
Civics Change: Asoka(India) from 'Paganism' to 'Organized Religion'

Turn 127/500 (300 AD) [11-Dec-2007 22:15:35]
Research begun: Music (9 Turns)
Tech learned: Monarchy
Research begun: Feudalism (12 Turns)

IBT:

Turn 128/500 (325 AD) [11-Dec-2007 22:16:43]

IBT:

Turn 129/500 (350 AD) [11-Dec-2007 22:16:53]
Macau finishes: The Great Library

IBT:

Turn 130/500 (375 AD) [11-Dec-2007 22:17:07]

IBT:

Turn 131/500 (400 AD) [11-Dec-2007 22:17:19]

IBT:
Attitude Change: Ragnar(Vikings) towards Montezuma(Aztec), from 'Pleased' to 'Friendly'

Turn 132/500 (425 AD) [11-Dec-2007 22:17:25]

IBT:

Turn 133/500 (450 AD) [11-Dec-2007 22:17:33]
A Hamlet was built near Macau

IBT:

Turn 134/500 (475 AD) [11-Dec-2007 22:17:45]
St. John (Great Prophet) born in Macau

IBT:
Taoism founded in a distant land

Turn 135/500 (500 AD) [11-Dec-2007 22:17:52]

IBT:
Civics Change: Ragnar(Vikings) from 'Paganism' to 'Organized Religion'

Turn 136/500 (520 AD) [11-Dec-2007 22:18:16]
Tech learned: Feudalism

IBT:

Turn 137/500 (540 AD) [11-Dec-2007 22:18:41]
Qin Shi Huang(China) declares war on Asoka(India)
Research begun: Music (6 Turns)
Macau finishes: The Parthenon

IBT:
Attitude Change: Asoka(India) towards Qin Shi Huang(China), from 'Annoyed' to 'Furious'
Attitude Change: Asoka(India) towards Gilgamesh(Sumeria), from 'Pleased' to 'Friendly'

Turn 138/500 (560 AD) [11-Dec-2007 22:19:13]

IBT:

Turn 139/500 (580 AD) [11-Dec-2007 22:19:35]

IBT:

Turn 140/500 (600 AD) [11-Dec-2007 22:19:53]
A Town was built near Macau

IBT:
Christianity founded in a distant land

Turn 141/500 (620 AD) [11-Dec-2007 22:20:08]

IBT:
Civics Change: Montezuma(Aztec) from 'Organized Religion' to 'Theocracy'

Turn 142/500 (640 AD) [11-Dec-2007 22:20:19]
Tech learned: Music
Thespis (Great Artist) born in Macau

IBT:
Ragnar(Vikings) and Asoka(India) have signed a peace treaty
Attitude Change: Ragnar(Vikings) towards Asoka(India), from 'Furious' to 'Annoyed'

Turn 143/500 (660 AD) [11-Dec-2007 22:21:05]
Research begun: Philosophy (8 Turns)
Macau begins: Pavilion (2 turns)
Macau finishes: The Temple of Artemis

IBT:

Turn 144/500 (680 AD) [11-Dec-2007 22:21:51]
Macau finishes: Monument

IBT:

Turn 145/500 (700 AD) [11-Dec-2007 22:22:19]
Macau finishes: Pavilion

IBT:

Turn 146/500 (720 AD) [11-Dec-2007 22:22:34]
Macau begins: Longbowman (2 turns)
Macau finishes: Longbowman
Tipu Sultan (Great Prophet) born in Macau

IBT:

Turn 147/500 (740 AD) [11-Dec-2007 22:22:56]
Macau begins: Longbowman (2 turns)

IBT:

Turn 148/500 (760 AD) [11-Dec-2007 22:23:38]
Macau begins: Longbowman (2 turns)
Macau begins: The Statue of Zeus (6 turns)
Macau finishes: Longbowman

IBT:
Montezuma(Aztec) declares war on Asoka(India)
Attitude Change: Montezuma(Aztec) towards Asoka(India), from 'Annoyed' to 'Furious'
Attitude Change: Gilgamesh(Sumeria) towards Montezuma(Aztec), from 'Pleased' to 'Cautious'
Attitude Change: Asoka(India) towards Montezuma(Aztec), from 'Annoyed' to 'Furious'

Turn 149/500 (780 AD) [11-Dec-2007 22:24:11]
Longbowman 1 of Macau (Longbowman) promoted: City Garrison II
Longbowman 2 of Macau (Longbowman) promoted: Guerilla I
Tech learned: Philosophy
Macau finishes: Longbowman

IBT:
Civics Change: Asoka(India) from 'Despotism' to 'Hereditary Rule'

Turn 150/500 (800 AD) [11-Dec-2007 22:25:09]
Reminder: finish
Research begun: Paper (7 Turns)
Longbowman 3 of Macau (Longbowman) promoted: Shock
 

Attachments

·Imhotep·;6240522 said:
On war declarations

Spoiler :
It seems I was extremely unfortunate with Monty declaring on me. Most of the games saw no military action at all, at least not involving the human. And most guys even ran a thinner army than me... Maybe I just have "Smack me!" written over my head...

Spoiler :
I'm pretty sure Gilgamesh is coming after me, possibly Ragnar too. My muskets will pour pain (as well as gunpowder) on them :lol:
 
Bismo the Aggressed, episode 3

Spoiler :

Aye, aye, aye.

What I expected to come, came, and it’s not an easy thing to maintain a decent power rating when stuck with only one city :eek:

But don’t go too fast, let’s begin where it started.

My goal is to get some wonders and to go up the lib-road.
It would be nice to have a decent defensive force too.

101
I’m, well, not the largest

102
AH – Alpha

108
Conf Temple – Archer

109
Alpha – Aesthetics
Archer – Walls
First trade goes for my Monty buddy – trade Maths for IW.
And, guess what, no iron ;)

111
Walls – ToA
I was going to drop this wonder, but a free priest is a nice option.

114
Aesthetics – Literature

117
Whip ToA to quick start the Great Library

118
Gilgi GA
Lit – Music for GA and resources access (at last)



ToA – Glib
Some more trades : Asoka Mono & Fish for Maths

119
GProph born and merged, as usual.
It becomes a nice city to live in.

121
Ragnar DoW Asoka
Hostilities are open!
Trade Sailing & Medi from Monty for CoL

124
DoW Asoka to please Ragnar – well he asked.
Always choose your side in this kind of games. Monty and Ragnar are same religion, so I’m with them :D

128
Music – Calendar



Glib – Worker
GA born – I keep him on hand, waiting for an appropriate moment to bomb. Don’t want Gigli to get angry with me.

129
Worker – NE
Gotta love all those settled GPs :D

130
Monty DoW Asoka
Asoka is doomed
Monty has Philo, just founded Philo – the techs exchanges must have speeded him a little bit

131
Calendar – Philo

132
Calendar for Construction with Gilgi

134
NE – SoZ
Delhi captured by Monty, Asoka runs for his life

135
GSci builds Academy

138
Seeing a nice Gilgi Chariot/Cats stack near my eastern border, I delay SoZ to get two cats.
Peace with Asoka

139
Philo – Feudalism
Cat – Cat
Revolt to Pacifism for even more GPs

141
Cat – SoZ
Gilgi only wants to cross my lands to attack Monty methinks – at least he goes through my lands in peace
Monty founds Christ

145
Asoka doesn’t exist any longer.
As I predicted (not saying anything though), Asoka is the first player under the table.

146
Feudalism – Paper
Upgrade Archers to LBow
Buddha spread in my lands
Great Prophet born and merged

148
Gilgi DoW me… At least I already have LBows



SoZ – LBow
Culture bomb executed to include resources – horses are in, iron still away
Trade Philo for MC & HB Riding with Ragnar
Monty DoWs Gigli for Civil Service
In hindsight, I think I will get Ragnar for this party too – Gilgi needs to be softened a little bit

149
LBow – Buddha Temple
Nice event - +3 health and a free scientist



150
Gilgi captures the barb city next to me
Horses due in 2
Monty Dowed Gigli and keeps him hopefully occupied. As mentioned above, I will get Ragnar into this mess too, and this will hopefully divert Gilgi attention leaving me go for the early rifles
Paper in 1. I will go for Drama then, I completely forgot it :blush:.
Then I will half-bulb education.
I will land Angkor if Gilgi is occupied enough.

Funny times to come :)

Here is the land overview:



And the very fine city of mine:



Can’t wait to continue!
 
Spoiler :

Got a feeling he'll [Monty] be after me soon. The 'main feature' is a war against Asoka - which is too far for him to join... suspect he'll come after me instead!
Spoiler :
I thought Monty was coming after me, as well, when his troops showed up at my border. But they just kept on marching. He eventually did declare on Asoka. That's the thing about Monty ... nobody is ever too far for him to DoW. :lol:
 
Spoiler :
I didn't explain my plan the first round so best to take the time now.
I picked Abraham Lincoln because the traits appeal to me especially in the type of scenario, Charismatic is one of my favourite traits mainly for the experience bonus, the extra happiness is nice of course but the cheaper promotions make military instructors better and as all my troops are coming out of 1 city it should make it possible to have commando promoted troops right off the bat.
Philosophical because of the increased GP points, the plan in 0CC is to settle most of your GPs, my experience with 0CC is limited but the theory is sound plus I don't see much point in lightbulbing as I plan to be ahead a couple of eras when I start my assault and of course lightbulbing is tied to population so it will quickly become less beneficial as the cost of techs increase. Philosophical should allow me to bypass the National Epic in favour of other National wonders as the limit is now 6 National wonders in 0CC.
The UU arrives very late but is a handy unit in my book, resourceless and starts with march and 1-2(?) first strikes and amphibious too but as my city is completely landlocked is obviously completely useless.
The UB I could care less about. Money is not going to be a problem I plan on having a lot of Great Prophets collecting tithes from my citizens.

My plan to pull off the CS slingshot should work, I can't remember the last time I played a SP Prince level game but with the lesser emphasis on wonders by aggressive AI's the Oracle should hopefully remain a little longer.

Unhealthiness is going to be an issue even without the floodplains but I plan to leave my forests as is and hope they spread to the other tiles which I'm going to leave unimproved. Farmed flodplains are going to give me the research I need at my stable happy/healthy cap.

So onto the next round.

Worker number 2 completes and joins worker number 1 in temporarily cottaging the floodplains to give me the extra commerce needed to speed research along to code of laws.

A warrior is built next to add a bit of beef to my mighty army, he can always get upgraded to something more useful later on when copper or iron is discovered.

Mathematics postponed and I start Masonry for the Great wall, spy points are going to help in the early game as either a settled GP or a spy bomb, not sure yet. But mainly I want the GW for the immunity to barbs and the increased combat experience as I'm bound to get sneak attacked and even when I declare war I plan to destroy the monster stacks of doom in my territory for the GW bonus..

Maths and the GW complete in 1200BC then start the Oracle and code of laws on the same turn. with a bit of micromanaging I should be able to get them to complete concurrently.



I forgot to send some more units out scouting after my initial units got eaten so 2 warriors sally forth in opposite directions.
I also met Gilgamesh but everyone knows that by now.

1080 BC T-15 turns to Oracle

1000BC Judaism get s founded somewhere
T-13 turns to Oracle

950BC
A switch to OR by Monty shows that he discovered Judaism
T-11 turns to Oracle

900BC
A cottage develops shaving a turn off Code of Laws
T-9 turns to Oracle

875BC
spot a barb city defended by warriors, haven't seen that in a while.



800BC
Washington is going to grow next turn and become unhappy, some mucking around with tiles stagnates growth and shaves a turn turn off the Oracle, I think maybe I'll slingshot hunting to get the furs online sooner :crazyeyes:
T-4 turns to Oracle

750BC



Monty has axes and gilgamesh has stone. The latter scares me because I really want the mids but in the short term I think the axes are scarier, at least I have a barb city buffer between us and those barb warrior should hold the axes off for a while :eek:
T-2 turns to Oracle

725BC
1 turn and it is mine muwahahaha.

700BC
Oracle completes and obviously CS is the choice, hunting just wasn't enough beakers.
The free missionary makes a journey to the Sumerians.
Finish the barracks then a granary then make a shot for the mids.

That's a shot of my stinky little city with the Oracle proudly it the city-centre.

625BC
Burgundian falls to the Aztecs and against the odds a Prophet appears in Washington, he promptly gets settled for the hammer bonus.

600BC
Meet Ragnar and Asoka ijn the same move as Viking borders are discovered and an Indian fishing boat is spotted off shore.
Ragnar is annoyed at Asoka and pleased with Monty, hmmm.

575BC
My Confucian missionary moves outside Ur and is gifted to Gil so he can use it during his turn. Allowing the Monty 1 more turn to dislike him :lol:, hopefully.
My borders will expand in 4 turns so I prepare my workers to get ready to hook up the sheep and cows.

550BC
BW comes in and no copper is to be seen :gripe: I decline to revolt to slavery as a slave revolt can be crippling plus I dont see myself whipping much, perhaps.

IBT
Gil sent the missionary to his capital so I didn't gain that much by gifting it but at least he should stay confucian for a bit longer should another religion spread to a smaller city.

475BC
Washington gets configured to stagnate whilst building the mids. I'm riding on a wing and a prayer that no AI sees me as easy prey :lol:, there's 3 religions active now and I'm not part of it. Fingers crossed.

400BC
Cows and Sheep come online eliminating the unhealthiness for now. Oops I forgot to revolt to bureaucracy :blush: I do a double revolt to Bureau and CS

375BC
Anarchy ends and 14 turns are shaved of the mids.
end of part 2.

Plans for the future are selective deforestation leaving BFC forests alone along with tiles that will help the odds of forest spreading in the BFC. An Aqueduct is going to get built for the health but also the rather handy Hanging gardens. Hopefully this can be achieved in the next turnset. Oh hopefully stay out of trouble too.

Spoiler :




 

Attachments

I tried playing the chinese Qin Shi Huang w/ the start on the wine tile. Gave up at around 1900.

Spoiler :
I can't see how one can possibly get the conquest in this game. Until you get Muskets, you're not really in play as the iron won't come in until legendary, which is hundreds and hundreds of years away, when it won't matter much anymore.

Once you start going after the guys left and right from you, there's no way to keep war faring when you produce only 1 unit / turn.

Admittedly - this was my first time OCC play - and it was fun until I realized, I'm not going to be able to win. I can defend myself against anything they throw at me, I have riflemen, cavs, artillery - yet I can't keep up on all these fronts:

1.) need units to defend -> at this point everybody is at war with me*
2.) need units to fight in enemy territory
3.) after razing - need units to patrol against new settlers

No coal = no railroad. Not sure about oil.

As this was my first ever OCC, I guess I took too much upon myself. Though I was pretty happy with my gameplay.

I pulled of the CS gambit, I even got liberalism-nationalization first. I got lots of wonders. However relations were strenuous from the start - the guy on the left along with vikings became budhists, the guys on the right with asoka begame jewish and I was without state religion so that they don't get upset with me (didn't help). I founded hinduism and confucianism and while I tried spreading it - it didn't really take. On the other hand, budhism and judaism never spread to my city. So, no friendly faces and I was declared upon very early and it seemed like the fighting would never stop. And once I'd finally make peace with one, the other would declare and it went on and on. Anyway, interesting game though.

Oh well.


I'm eager to see how you guys fare!
 
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