map generator is a mean mean tease

CivCorpse

Supreme Overlord of All
Joined
Nov 15, 2005
Messages
1,930
I was drooling when I got this start. I am playing Liz and am thinking "Oh goody, a super start. Stone for the mids, 3 fat food resourses, 2 gold hills. I am gonna have a great hybrid economy"....then i realised that i was all alone on a big pile of dirt. I attached the saves. It is Monarch/continents/tech brokering off....no space race enabled. Epic speed standard size
 

Attachments

  • dream.JPG
    dream.JPG
    94.4 KB · Views: 713
  • reality.JPG
    reality.JPG
    86.5 KB · Views: 729
  • AutoSave_Initial_BC-4000.CivBeyondSwordSave
    AutoSave_Initial_BC-4000.CivBeyondSwordSave
    41.1 KB · Views: 65
I've often found that the better my capital is, the worse the surrounding area turns out to be. That terrain is bad, but there's still plenty of decent city sites.
 
I have often seen something like this. You get a exceptionally good start plot, only to learn that you are isolated on a tiny chunk of land. I believe (-never actually checked the code on this however, so might be as well wrong-) its how the Map Generator works - it evaluates your start, and after seeing it is sub par it will add some extra goodies around your settler...
 
The island is no paradise, but not that bad. There is room for aditional 6 good cities and your second city is not included among them. Sorry, but why did you select this spot in the polar regions for your second city? If you want iron, the iron in the north, near wine and river tiles is by far better.
You have got lots of food ressources and strategic ressources for military and wonders. It is not sure whether you are isolated or not, and even if you are Liz traits and UB are the best combination for isolated economies. Further your capital is extraordinary and you are a monarch player. Where is the problem?
 
I also don't think this is that bad - the seafood and deer and sheep will feed you.

his second city looks ugly but in fact when the borders expand you have a really decent site there I think. It's closer to the capital and won't grow that big but it serves its purpose well. why found near the wine this early anyway? you can't hook it up until much later
 
I agree with you, it serves its purpose. But.. why do you need to hook up on iron so early? You fear a barbarian uprising or something, because you don't have any rivals to worry about?
 
The island is no paradise, but not that bad. There is room for aditional 6 good cities and your second city is not included among them. Sorry, but why did you select this spot in the polar regions for your second city? If you want iron, the iron in the north, near wine and river tiles is by far better.
You have got lots of food ressources and strategic ressources for military and wonders. It is not sure whether you are isolated or not, and even if you are Liz traits and UB are the best combination for isolated economies. Further your capital is extraordinary and you are a monarch player. Where is the problem?

With stone and no rivals to defend against I am building the mids then beelining for CoL. The southern city will support 3 or 4 specialists which can be merchants to help support the maintnance costs from have the donut shaped empire. There is a good cottage city but it will take a bit to develope. Until then it is SE all the way
 
Don't need merchants... running scientists are alot better as long as you have enough commerce to suport yourself(and you do have 2 goldmines...)
 
Don't need merchants... running scientists are alot better as long as you have enough commerce to suport yourself(and you do have 2 goldmines...)
Only if he wants great scientists instead of great merchants.
 
Don't need merchants... running scientists are alot better as long as you have enough commerce to suport yourself(and you do have 2 goldmines...)

Four Gold mines after all 6-7 cities are in place. The problem with this map is the distance between those cities and the capital is going to be quite large. With courthouses each city will have an average Maint cost of 2.5 and growing with inflation. That is 15-16.5gpt. Four gold mines is 24gpt I believe , or is it 28? If I can grab the great lighthouse and colossuss I might be ok. Great lighthouse is probably a must for this map. With harbors that is a minimum of an extra 18gpt.
The map is definately playable, but with space race turned off it will be difficult.
 
Get the pyramid (and maybe the Great Library), cottage up the capital (for bureaucracy bonus), and run SE economy everywhere else (new cities should preferably have at least two food resources). Get astronomy with liberalism, then mass draft redcoats once you have rifling, and go for domination victory.
 
Personally if I got this start, I would just plan out 3 good city sites, squeeze in the necessary other ones and go for a cultural victory. With a solid capital like that it shouldn't be hard to nab 3+ religions and away you go.
 
Personally if I got this start, I would just plan out 3 good city sites, squeeze in the necessary other ones and go for a cultural victory. With a solid capital like that it shouldn't be hard to nab 3+ religions and away you go.

I have only done one cultural victory....and went looney clicking end turn for like 1/2 an hour.
 
Personally, I don't like them much either, but they can be fun for a change and I'm a firm believer in maximizing what you are given rather than enforce something on terrain that it is not suited for. So, therefore, I think the best move given this start position is to go for a cultural victory. With corporations and stuff now it is at least a bit more interesting :ack:
 
Back
Top Bottom