[BTS] Deity One City Challenge on a Huge map with 18 civilizations

@CarpoolKaraoke
I have tried to learn vassal mechanics a few times but the numbers havn't stuck in my brain yet.
But I think you need twice the number of land tiles compared to the AI you want to vassal.
I was helped with having alot of land tiles with Paris, but in reality you need to smash the AI down into a little coastal city to have a chance.
Not an easy task! And for subsequent vassals your first vassal counts as half, so it's very frustrating when you are clearing a enemy city turn after turn and the moron you are trying to help are just moving his doomstack back and forth, back and forth. ;)


More land? Hmm......

Spoiler T84 revised :


More land == dirty wheat planter. No agriculture early on the path to Feud anyways:

Revised: Masonry, BW (hut!) Myst, Meditation, Priesthood, Oracle--> Monarchy (2360 BC), Writing (ignore Praets, acquire library), Iron Working, The Wheel, Feudalism (875 BC). Much faster tech, no target practice for Praets.

GP: 1x Academy, 1x Math bulb anticipated.

Screenshot (434).png


Thought about the vassal system some more and decided to edit the conquest sequence - should be: make Frederick capitulate, Germany creates vacuum for France to build 1 city --> take Paris, make Louis capitulate --> give vacuum for Spain to build 2nd city.... and something clever hopefully with Greece this time around.



It should be possible to get conquest on marathon speed I think.

Could also turn off tech-trading with the strategy above. Marathon speed would probably help. I don't have that much time at the moment, maybe someone else is willing to give it a shot?
 
@CarpoolKaraoke Hah, I did start a Julius wheat plant late last night and it looks somewhat promising for me too.
In a rush now, have to write more later. :)
 
Could also turn off tech-trading with the strategy above. Marathon speed would probably help. I don't have that much time at the moment, maybe someone else is willing to give it a shot?

Marathon speed make some things easier... But even in marathon you need to understand what to do with Montezuma's hordes in America.
 
Are you playing this with save-loads abuse? :)
Not save-load really, but I do some worldbuilder trickery. Far from honest clean play. :D
For example, to ensure that I raze Fredrich city and steal his settler as a second worker, something thats about 5% odds or so.
Instead of save-loading a gadzillion times, I just super-promote the warrior for that turn.

Couldn't be bothered by huts though, so just ignored them, so no BW/masonry huts for me.

Spoiler :

Made sure to attack and choke Louis and Alex somewhat early, but the fiend Alex seem to have found some other source of metal. >_<
Civ4ScreenShot0014.JPG

 
T6.

Met Isabella at last. Now I know everybody in Europe :) Except Russia of course.
Frederick had last move 6 production ( in espionage info), this move 7. This means that it is not settler or worker, so probably a warrior, this is the only option.
As it has now 31 score, it does mean probably Berlin grown to size 2.
 

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At t7 I see some strange thing:

Frederick got his worst enemy. It is Alexander. But if we check his attitude to Alexander - it is cautious.
This doesn't have sense at all!
First of all - he is annoyed with me, so I should be his worst enemy.
Second - based on code that we see on:

Code:
void CvTeamAI::AI_updateWorstEnemy()
{
    PROFILE_FUNC();

    TeamTypes eBestTeam = NO_TEAM;
    int iBestValue = MAX_INT;

    for (int iI = 0; iI < MAX_CIV_TEAMS; iI++)
    {
        TeamTypes eLoopTeam = (TeamTypes) iI;
        CvTeam& kLoopTeam = GET_TEAM(eLoopTeam);
        if (kLoopTeam.isAlive())
        {
            if (iI != getID() && !kLoopTeam.isVassal(getID()))
            {
                if (isHasMet(eLoopTeam))
                {
                    if (AI_getAttitude(eLoopTeam) < ATTITUDE_CAUTIOUS)
                    {
                        int iValue = AI_getAttitudeVal(eLoopTeam);
                        if (iValue < iBestValue)
                        {
                            iBestValue = iValue;
                            eBestTeam = eLoopTeam;
                        }
                    }
                }
            }
        }
    }

    m_eWorstEnemy = eBestTeam;
}

only persons with attitude less than ATTITUDE_CAUTIOUS should be considered as worst enemy.
The only hypotesis that I can imagine: that something with my interface and it shows me wrong information. For example, Alexander is annoyed with Frederick, so based on the code, it actually Alexander should has his worst enemy as Frederick, not counterwise!
If somebody can check this save - can he see if he gets the same worst_enemy behaviour?
 

Attachments

T7.

Warrior met Cathy. Oh, Cathy, whimsy russian girl, I hope you will not be too demanding to me!
Continue to fill my excel spreadsheet with possible peaceWeights for leaders, don't have much information for now.
The thing that i don't know how to interpret - it is this "worst enemy", i'll create a separate topic for it in case if somebody here knows how it actually works ( I am confused that it doesn't work as it should be looking at the code).

Frederick has 8/9 at warrior - next move he will finish it. Don't forget to check when he will build a new worker - probably I am going to steal it too. Not decided yet, I definitely want 2 workers, but I don't want -6 in relationship.

Saving espionage points for understanding who is spending them to me: Lisa - 27, Freddi - 36, Cathy - 0, Isabella - 2, Caesar - 21, Alexander - 12.
 
T8.

Warrior now reached Bosphorus. Next move he will in Asia.
Worker finished wheat farm, switched to this tile. I want to grow as fast as possible before masonry, and then I need to find a balance between grow, hammers and commerce.

T8.JPG


Frederick changed his opinion about his worst enemy. Now it is me again. May be this "worst enemy logic" doesn't work at the first move after two civs meet each other? Let's see.
Who is spending espionage points on me? Lisa - 3, Frederick - 4, Isabella - 2, Caesar - 4. Others don't spend, probably they have a better targets.
 
T9.

For this move I need to decide the next thing to do for worker.
Three options:

1. Food ( farm on pigs )
2. Production ( farm on marble )
3. Commerce ( farm on wine ).

What would you do in this situation?

T9.JPG
 
Either farm the piggies, or farm the wine.
Agree with fippy that you should not farm the marble as that will be quarried soon anyway.

But I also think that AH is millennia away, so farming that tile will be almost permanent too.

I played this opening a few days ago, and I remember that I stagnated at happycap and ceased to work the wheat and only worked commerce.
So both these two tiles will be used extensively.

How many turns to masonry...? Do you have time for both?
 
Okay, actually this is not a question, if to think about. We don't need hammers right now. And order of farms at wine and pigs doesn't matter now - it will give me exactly the same development. So, I choose wine ( having piggy second saves one movement for worker ).
,
T9.

Worker starts farm on wine.
Warrior went to asia.
Freddi has 1 hammer in Berlin ( based on espionage ) - this does mean he started one more warrior. Not good, I hoped on worker...
 
T10.
Met Hatshepsut.

As time slowly moves on, I continue to think about our complicated relationships ( nothing else to do right now ).
For example, this move Freddi ended to think of me as of his worst enemy. How come? The only reason how this could happen - now we both in the second half of scoreboard and we got +1 of "Small civs should work together" improvement. Small but nice news.

Another thing - Cathy thinks Asoka is her worst enemy. But Asoka has the same BPW(peace weight) as Freddi - both has 8. This means that at least random factor for Asoka is greater or equal that the same for Freddi. Not so good news for Asoka - he probably will be the worst enemy of all military leaders ( e.g. Monty, Ghenkhis etc. ). If course if other factors like religion won't mess this.
 

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T11.

Met Saladin.
Buddhism has been founded in a distant land!

Crossing fingers for Isabella. This would be the best option for me I believe. Hatshepsut or Saladin have a lot of space, will be big strong countries, don't want them to be religious leaders too. And buddhist leader probably will have at least half of the world with his religion based on huge density.
 

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T12.

Isabella converts to Buddhism!
Right now I can't catch it from her - as I understand, you need trade route for that. Making roads to Spain border probably would not help - Spain starts without a Wheel and there is a forest tile between her and me:

T12.JPG


So I have to wait while any of us will learn Sailing.
Or Spain will learn Wheel. Or we will have open borders - then I could construct a road on her territory. I need not to forget to place road to her border to make this faster.


Just checked - Freddi has 10 hammers in Berlin. So, this is not a warrior, he switched on worker/settler. If it will be a worker, I need to decide now - do I want to spoil relationship to -6 for the second worker?
 
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