T4.
Paris border expands and we met Caesar because of that.
We have signed off peace treaty with Frederick - hopefully nobody objects against it.
Worker starts it's job on wheat's tile.
Warrior is now where in reality is Slovenia.
Also this move I am starting project for understanding real peaceWeights of all AI's. This is hidden parameters that influence the AI's attitude against each other ( but not with human player ). May be this is not important to know, but may be it will help later if we will try to win some apostolic or diplomatic voting.
How this works? Each AI gets iBasePeaceWeight from XML file and at the beginning of the game each AI also add to this value random number - 0, 1 or 2.
For example, Lisa has 9 and Frederick 8. This means that in concrete game it could be 11 for Lisa and 8 for Frederick. Or 8 for Lisa and 10 for Frederick.
This hidden attitude they get will be 4 in case of this parameter equal, and -1 for each difference between them.
Another hidden parameters are:
-1 - it is just start for all AI's at Deity level.
IbaseAttitude from XML - it is 1 for both Lisa and Freddy.
iWarmongerRespect from XML - in attitude it will be max for both of them. It is 0 for both Lisa and Freddy, so it will be 0.
+1 if they both in the bottom half of the scoreboard - this probably doesn't apply to them for now as Lisa is first in visible part of scoreboard, I don't believe she can be in the bottom half in the overall scoreboard.
And iWorseRankDiffrenceChange/iBetterRankDifferenceChange - parameters from XML that can get some change if one leader is much higher/lower in the scoreboard than the another. But for Frederick and Lisa this parameters are not big, so this is also should be 0.
So, now we see that Lisa is pleased with Freddi and Freddi is pleased with Lisa ( >= 3). Visible relations between them is 0, hidden is 0 as shows my calculations before. This means that this peaceWeight-based parameter give them at least +3 in attitude. So we can say that baseWeight between them is equal or differ not more than 1. We can't say what is it exactly for now, but we definitely can exclude some combinations ( to be more accurate - 3 combinations out of 9 ). I hope that if I'll analyse all pairs every move, I'll be able to calculate or baseWeights for all leaders, and hence will be able to calculate relations between them with 100% accuracy.
It will be just an interesting puzzle to get all this values.
( the same analysis of Alexander - Caesar relationships gives nothing for now)