At least I can't figure out how it could even be theoretically possible.![]()
It should be possible to get conquest on marathon speed I think.
At least I can't figure out how it could even be theoretically possible.![]()
@CarpoolKaraoke
I have tried to learn vassal mechanics a few times but the numbers havn't stuck in my brain yet.
But I think you need twice the number of land tiles compared to the AI you want to vassal.
I was helped with having alot of land tiles with Paris, but in reality you need to smash the AI down into a little coastal city to have a chance.
Not an easy task! And for subsequent vassals your first vassal counts as half, so it's very frustrating when you are clearing a enemy city turn after turn and the moron you are trying to help are just moving his doomstack back and forth, back and forth.![]()
It should be possible to get conquest on marathon speed I think.
@CarpoolKaraoke Hah, I did start a Julius wheat plant late last night and it looks somewhat promising for me too.
In a rush now, have to write more later.![]()
Could also turn off tech-trading with the strategy above. Marathon speed would probably help. I don't have that much time at the moment, maybe someone else is willing to give it a shot?
Not save-load really, but I do some worldbuilder trickery. Far from honest clean play.Are you playing this with save-loads abuse?![]()
@CarpoolKaraoke Hah, I did start a Julius wheat plant late last night and it looks somewhat promising for me too.
In a rush now, have to write more later.![]()
void CvTeamAI::AI_updateWorstEnemy()
{
PROFILE_FUNC();
TeamTypes eBestTeam = NO_TEAM;
int iBestValue = MAX_INT;
for (int iI = 0; iI < MAX_CIV_TEAMS; iI++)
{
TeamTypes eLoopTeam = (TeamTypes) iI;
CvTeam& kLoopTeam = GET_TEAM(eLoopTeam);
if (kLoopTeam.isAlive())
{
if (iI != getID() && !kLoopTeam.isVassal(getID()))
{
if (isHasMet(eLoopTeam))
{
if (AI_getAttitude(eLoopTeam) < ATTITUDE_CAUTIOUS)
{
int iValue = AI_getAttitudeVal(eLoopTeam);
if (iValue < iBestValue)
{
iBestValue = iValue;
eBestTeam = eLoopTeam;
}
}
}
}
}
}
m_eWorstEnemy = eBestTeam;
}
How many turns to masonry...? Do you have time for both?