Testing the mapscripts functionalities a bit. Need to recheck the intended stuff in it again before I can give usefull feedback.
On the graphics themself: Maria -and polar terrain is of course perfect. And the polar terrain appears on the spots where I asked it to: surrounded by mountain/terrae terrain. IMO, the "stubbed" look of the terrae terrain is nice, but it gives problems with the cityset buildings as they exist now. The hightdifference is too pronounced for the buildings size so either the terrain must be made more like a hill or we use bigger looking buildings which have a "basement" part as recommended by the cityset creators.
Personally, I'm in favour of the latter because the first-era cities will look more "digged" in the landscape then.
The craters and ejecta, well, I hope they're only filler terrain.
In any case I feel there's too little ejecta but since 2 features can't be on top of one another I guess their use is limited.
The rilles snake around just fine on the map, but I still wonder if the blue bottom is a result of my poor graphics card or a bug in their creation? Matthewv?
The domes look basically good, but I would "flatten" them a bit like a regular hill so they occupy the whole tile.
Btw, Matthewv, what sort of experiments were you doing with the resources? I noticed a whole bunch of new graphics but appearantly not used yet?