[MAP] [Map] My huge 19 civ map for v.25 +

Yeah its broken with .31

Hope your doing a .31 version NK. Played this map about 25 times now and its by far my fav FfH2 map.
 
I landed a OO Zealot on the scrub forest on that little island to the right of the lanun start pos. It CTD'd... is Scrub forest a new terrain type?
 
Using .30 version, played a bunch of game. Some thoughts

1) Sidar always seems to be top tier.
2) Runes usually gets founded first everytime by Khazad which then spreads ridiculously fast and ends up dominating the map by turning the majority into Neutral (including Calabim, which seems to gimp Evil quite a bit).
3) Calabim start loc seems a bit op, nice strategic position with tons of flood plains. Starts slow but becomes a monster once Malakim gets gangbanged in war from multiple fronts.
4) All the tundra civs never really do that well at all. Luchirup has no chance.
5) AI couldnt' handle raging barbs, about 4 civs were wiped out before turn 200 and I had a crazy, 800 pt+ lead over everyone except for Sidar.
6) Basically the Eastern block: Sidar and Calabim, Hippus/Bals/Fal (1 or 2 of this group) is usually on top (unless I actively cripple them early) and then they form an uber perm alliance.

Overall the map is awesome but begins to chug pretty bad around turn 375. I need an upgrade :(
 
For this map I recommend disabling hell terrain : Burning sands sucks memory real hard !
 
I've probably played this map at leas ta dozen times now. In every game (that I dont play them) the Luchirup just get totally pwnd. I've started peeking with the editor to try and see why they suck so badly when controlled by the AI. I have a couple observations.

First, their starting location is pretty bad for a first city. When I play them I move a turn or 2 away before settling the first city. The AI will just start where they are. Starting on a grasslands with only 2 (forested) hills in the fat cross make for a low productivity city, even with the copper resource on the plains. The first change I made to try and help the AI is to make their starting location a plains/hill and have a river to the west of them, running north/south from the ocean to the existing river to the north.

Their other big problem is their neighbors, not so much the mercs as the crazy clowns. The Balseraphs starting location tends to be much stronger then the Luchurip's and as a civilization they seem to be faster out of the gate. They will almost allways have a settler first and they tend to want to expand to the west. This blocks off alot of the Luchurip's room and the get squished between them and the Hippus. In my last game I made another change to the map, increasing the mtn range west of the Balseraph starting city so while there are no mtns in their city area they can not head west unless they go south around the older mts. While this did strengthen the Luchurip they are still behind in points.

The main problem the Luchurip seem to have is they dont build any golems, or at least very few. Even after having the tech for wood or iron golems they still stick with warriors for their primary military unit, only ever replaced by slingers. Thus they tend to get rolled by axemen and champions. This seems to be a general AI problem and is not specific to this map.
 
First off thanks for this great map! played it alot :goodjob:

Gotten 0.31 with d patch (and was the same with c patch), right when i start a game i get "you are defeated" boom game ends .. tried to load the autosave but that only crash the game(CTD).
 
I can't play this with patch e, c, or a... :(
I get several python errors and then the instant-defeat once loading is finished.

- Niilo
 
Ignore my post, Nikis-Knight; I forgot to double-check the version of your map I was using. Even though I recently downloaded it, I managed to grab an old version from my folder. Sorry.

- Niilo
 
And I'm happily into a patch e game :) Just in time to have it knocked obsolete in a few weeks with 0.32 :)
 
Doesn't work .32 for me. Shame, cause it's a really nice map :/
 
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