@Cephalo Yeah I can imagine! Trying to get the continents looking "natural" would not be easy. Sometimes I wonder if tectonic plate simulation might be away forward? Start with a random fluctuation of "matter" on a bare map, conglomerate the "matter" into a heap, then move the heaps toward the centre of the map at different velocities and create elevation differences at the points where they collide using Newtonian equations, then add water to form continents? Sounds simple. Yeah right. @PTM Thanks for the info on start location. The revdcm version doesn't change any of that code. Only solution for now is to play the RevDCM mod below with the default number of civilizations and let the barbarian code spawn new civilizations over time. Works well. Note that the perfect world script in the RevDCM download is not as up to date as the one on this forum. Cheers.