TheLadiesOgre
Aspiring Codesmith
- Joined
- Jan 16, 2009
- Messages
- 505
Yeah, but the marshes aren't a new terrain type, just an "improvement."
How are marshes an improvement? They are a terrain type and as they were not included in vanilla civ4, I would venture to call them new, granted other people have included marsh terrain in their mods, but all PerfectWorld2.03_WithMarshes does is give you the ability to play on the PerfectWorld2.03 mapscript and have marshes be represented in your maps. I don't even know if I consider it an actual mod, it adds nothing in the way of game functionality (if you don't count the Swamp Fox promotions from Colonization), it is simply intended to take a frigging awesome mapscript and add one more terrain option.


In my book a city that does not at least have one top-notch food resource (fish, corn, pig, ...) is not even worth founding because they make for crawling games that are just unbearable. Concepts like Slavery and Specialist Economy / GP farms are outright impossible to use with rubbish like that. Food is of paramount importance in Civ4, especially for any advanced strategy.
On any of the "normal" maps you will be hard-pressed to even find a spot on the map that is so weak outside of the polar regions.

Of course it would have been pretty decent with the Moai Statues, only building them takes 94 turns
