beorn said:First of all, a huge thank you for an impressive piece of work. This adds a ton to the game.
One minor issue is that snow and tundra seem to be too widespread at a variety of settings. I am assuming that this is a matter of taste, making me wish that, similar to peaks, you could actually select a percentage for these terrains. I don't really want to eliminate them, I just want to prevent them from taking over the map.
For me, a larger issue is the homogenous nature of the world. This might be beneficial in multiplayer, but I find single player a lot more fun if different regions of the world are very distinct. In fact, that is what I find lacking in Civ IV's terra -- the new world seems to be pretty much like the old world, so what's to get worked up over). Are there existing settings which overcome this? Is it even possible?
For less snow and tundra, try playing on tropical instead of temperate.
As for a less homogenous world ... I think that would depend on what you're looking for ... different continent shapes, or different terrains? Civ4 just doesn't have a ton of range (only 4 plot types, 7 terrains), and of those only 3 plot types are land (flat,hill,peak - and peak is pointless), and of the terrains, snow and tundra are pretty useless, really leaving just grass, plains, deserts to try to make distinctive areas with.
There's just not a lot to work with, and it's particularly difficult to make things un-varied yet at least plausibly fair to more than a couple of the players (human or ai).
Still I welcome ideas on how to do this. I'm also happy to integrate a new terrain / feature gen if you're python inclined.