ForesterSOF
Orbit Arnd. Alpha Centaui
It is easy to make an addition to the menu and then put appropriate settings.
Officer Reene said:I love your work Surt!
any way to get rid of those pesky jungles and have a no jungle option added?
like Normal Forests, no jungle
I think jungles are useless anyway
Rabbit_Alex said:I second this. Add an option for Jungle and no Forests too.
XplorR said:I like the variety of maps SmartMap produces. But I have a question does this script place special resources such as manna nodes from Fall from Heaven 2?
bonafide11 said:any way to fix the antarctica problem? its driving me crazy... I just don't want anyone to start there, or at least I don't want it to be able to walk across the entire globe because of the land on the continent... I've tried a ton of different options and none have worked, I think the earth feature is an awesome idea for a map but the antarctica problem really kinda defeats the purpose of it...
#the whole earth
elif continentCount == -30:
fromMap = True
sourceData = blueMarbleHeightData
minXPct = 0
minYPct = 0
maxXPct = 100
maxYPct = 100
#the whole earth
elif continentCount == -30:
fromMap = True
sourceData = blueMarbleHeightData
minXPct = 0
minYPct = 15
maxXPct = 100
maxYPct = 100
michaelhss said:Hi Surt
Another one using your smartmap.
I really like it, it extends the lifetime of the game alot.
I just have a request like so many others, which you actually in a way already have made.
It's about the strategic resources. It would be nice to be able to limit their numbers a bit. E.g. 20%. Then the maps would be a bit like earth, where there is'nt e.g. Uranium i all areas. It would force more nations to trade and sometimes make nations more or less powerful.
I think the best way would be that you in the smartmap sets the number for e.g. uranium to e.g. 14 and the programme would then dispurse 14 uranium tiles.
I don't know if it possible or difficult to add.
Thanks a lot
michaelhss
Officer Reene said:Im still getting the problem of civilizations placement
(my bro too since we are playing in MP)
all civs start near each other where human players get "boxed" in early... but there are lots of empty areas of land around the AI Civs
I am using the 9.0 version
playing on pagea (large single land mass)
large map
(XY override)
12-15 Civs
health clump
just thought you'd want to hear about it?
any other peeps getting this problem with the new version?
surt said:Any chance you could get me a savegame with this problem? I really can't guess how this is happening, the player placement doesn't know if you're a human or an AI, it ought to be completely fair.