Map Size and preferred Distance between cities in Civ6?

historix69

Emperor
Joined
Sep 30, 2008
Messages
1,412
Is there any info available about intended Map Size and Distance between Cities for Civ6?
In Civ5, you could build cities 3-4 tiles apart which was a strategy often used by AI and regularly suggested by the ingame advisor. With the new districts in Civ6, building cities too close might be a problem but building them too far away from each other would make them vulnerable in early expansion.
 
As free land seems to be more important in Civ 6 I'd rather build them a bit farther to avoid running out of space, tho later in game some mega metropolis might be unovidable (but will probably look really cool).
 
Yea, I think I'll be far less likely to have cities share tiles now. Of course, gotta play the game first to confirm.
 
The scale will be similar to Civ5 since cities are exactly the same scale in Civ5 as in Civ6.

With 64bit confirmed we may see larger default maps in each tier or they could keep all the same map sizes from Civ5 and do nothing more ,or they could add an extra-large tier.

I think things like movement range, attack range etc. will all be balanced with Civ5 map sizes in mind. I would not get my hopes up about any huge changes unless they come out and say so.
And having extra large worlds would be something we should hear about soon or at E3. It would be a nice bullet point to have for some fans of the series.
 
Spoiler :
The scale will be similar to Civ5 since cities are exactly the same scale in Civ5 as in Civ6.

With 64bit confirmed we may see larger default maps in each tier or they could keep all the same map sizes from Civ5 and do nothing more ,or they could add an extra-large tier.

I think things like movement range, attack range etc. will all be balanced with Civ5 map sizes in mind. I would not get my hopes up about any huge changes unless they come out and say so.
And having extra large worlds would be something we should hear about soon or at E3. It would be a nice bullet point to have for some fans of the series.

this exactly. I'd love to play on bigger maps, I like the "epic feel" you get and the variety of Civs being present without overcrowding the map...

Although cities have the same dimensions as in CiV I assume I would hate to use up city-tiles by overlapping... Maybe one or two crappy cities (eg in desert without anything but a needful ressource) more inbetween that I would haven't built in CiV...
 
In http://www.polygon.com/features/2016/5/11/11653620/civilization-6-release-date-preview they write :

... "A city's surrounding countryside will still be a maximum of 36 hexes" ...
... "A lot of other districts get bonuses for being near your city center" ...
... "We have 12 different districts and each of them has rules about how you place buildings" ...

So distance between cities might be 6-8 tiles depending on promising city locations ...
 
I like big maps, and I cannot lie / But my old computer can't comply

... So, yeah, hopefully I'll be able to get a new computer that can handle larger maps in Civ VI. And hopefully turn times don't ramp up too much with map size.
 
I like big maps, and I cannot lie / But my old computer can't comply

... So, yeah, hopefully I'll be able to get a new computer that can handle larger maps in Civ VI. And hopefully turn times don't ramp up too much with map size.

I love large map play as well. I current play on Huge 24 CS maps and my computer runs fine. Give me hope for Civ6.

Granted this is a Gen1 I7, paired with a relatively modern GPU, so I am amazed it runs so well myself
 
With cities having 3 cirles of land available, having more than 6 tiles between them is a waste of space. On the other hand, with more space needed for districts and wonders, having 4 tiles between cities could be too tight. So, 5-7 looks like optimal to me.

We don't know anything about map sizes, though.
 
I think it will also depend a lot on how big cities grow or do not grow. As I understand it, you get a new district every 3 pop, so you need pop 36 to place all 12 districts. If you know that a city may only reach size 12 due to harsh environment, you may place the next city at a shorter distance.
 
I would think at the very least we will see things at the same size as Civ 5, in fact I would assume they would be a bit bigger, or have a larger option at the top.

I do think now more than ever limiting city overlap will be something that you will need to focus on
 
The scale will be similar to Civ5 since cities are exactly the same scale in Civ5 as in Civ6.
Yes and no. The subjective impression will be that cities are bigger because they will take a larger part of the map. (Which is kinda cool - we will finally have a landscape similar to the Earth's in the late game - highly urbanised, that is.) In the early game, I would prefer to see bigger distances between cities because of this.

I would like to see larger maps in Civ6 if they can pull it off without making the game painfully slow.
 
I wonder how shared tiles will work with adjacency bonus, will you get the bonus from another city's districts? Will your districts get bonus by being next to another city's district? Will a triangle of farms (mentioned in one of the previews, GameCrate, I think) get the bonus if used by two cities? If so, some overlapping may be desirable.
 
I wonder how shared tiles will work with adjacency bonus, will you get the bonus from another city's districts? Will your districts get bonus by being next to another city's district? Will a triangle of farms (mentioned in one of the previews, GameCrate, I think) get the bonus if used by two cities? If so, some overlapping may be desirable.
I would think that adjacency bonuses would only apply to tiles that are actually being worked by the city, and that district tiles are essentially locked to the city that built them, and can't be shared between cities.
 
I would like to see a way to remove unwanted small cities in late game without loosing all the tiles (culture) and improvements. It is a bit strange to start in 4000 B.C. with a plan how the region should look 6.000 years later. People founded villages and small cities and centuries or millenia later some of the villages and towns maybe eventually grew to a huge city (metropolis).
 
I would think that adjacency bonuses would only apply to tiles that are actually being worked by the city, and that district tiles are essentially locked to the city that built them, and can't be shared between cities.
But if a district is built at an equal distance from two cities, how do you solve which city gets to 'own' it? Hopefully not at random... :scared: I'm down with the idea of bonuses applying only to worked tiles (so if you want e.g. the farm bonus for 3 adjacent farms, you'll have to work all 3 tiles with the same city), but I'd like to have the possibility of switching districts between cities. Otherwise it could get hard to remember which district 'belongs' to which city. If the tiles are assigned at city creation, then the capital would necessarily dominate, as it is the first city that's founded. So it would 'reserve' 36 tiles that can't be used by other cities... Seems like a very bad solution to me.

Otoh, even if you can share districts, there still needs to be a limitation by district *type*, because otherwise you could stack like 6 science or production districts in one city and proceed to trounce the AI with your superior powers (as it likely can't utilize such strategies). I'm curious as to how they've resolved this; as far as I can see, all potential solutions have some problems associated with them.
 
But if a district is built at an equal distance from two cities, how do you solve which city gets to 'own' it?

Speculative :
If the districts could only be placed in the 2 inner circles and the minimum distance between cities would be 5 tiles, there would be no confusion.
 
But if a district is built at an equal distance from two cities, how do you solve which city gets to 'own' it? Hopefully not at random... :scared: I'm down with the idea of bonuses applying only to worked tiles (so if you want e.g. the farm bonus for 3 adjacent farms, you'll have to work all 3 tiles with the same city), but I'd like to have the possibility of switching districts between cities. Otherwise it could get hard to remember which district 'belongs' to which city. If the tiles are assigned at city creation, then the capital would necessarily dominate, as it is the first city that's founded. So it would 'reserve' 36 tiles that can't be used by other cities... Seems like a very bad solution to me.
A district tile is locked to the city that built the district. That seems pretty straightforward.
 
Back
Top Bottom