tu_79
Deity
ElliotS is proposing a reversal in map size scaling for influence bonuses.
A quick search gives me this.
This includes water tiles, which may change in game setup. So I think it's better to translate it into variations.
Map; Tiles; Players
Duel; 1000 - 24%; 2 - 25%
Tiny; 2016 - 48%; 4 - 50%
Small; 2772 - 67%; 6 - 75%
Standard; 4160 - 100%; 8 - 100%
Large; 6656 - 160%; 10 - 125%
Huge; 10240 - 246%; 12 - 150%
With standard maps, there is a big density difference in large and huge, while it's almost equal for the other sizes. Large should be played with 12 players and Huge with 18 to keep density ratio.
But I've not taken city states into account. Let's consider that a city typically occupies 25 land tiles. Let's set water tiles at 50% (it is too low, I know). City states don't expand.
Size; Land tiles; Area for each player; Cities that can be settled peacefully
Duel; 400 - 24%; 200 - 95%; 8
Tiny; 808 - 48%; 202 - 96%; 8
Small; 1086 - 65%; 181 - 86%; 7
Standard; 1680 - 100%; 210 - 100%; 8
Large; 2825 - 168%; 282 - 134%; 11
Huge; 4520 - 269%; 376 - 179%; 15
As we can see, Large and Huge maps play very differently, while the others have a similar density.
Other thing to consider is that most civs expand a little by mid game, taking 25-40% of the map, meaning that in a standard map a successful civ may have 16-25 cities, while only 8-13 in tiny and up to 45-70 in huge.
Hope this helps to set map size scalers properly.
A quick search gives me this.
They're in <CiV Directory> \Assets\Gameplay\XML\GameInfo\CIV5Worlds.xml:
There's other info in that xml file, but those were the things that I personally thought would be useful to pull out for mapping. Also, note that some of the map scripts appear to redefine those sizes, these are just the basic default sizes.Code:Duel: 40 x 25 (2 players, 4 city-states, 2 natural wonders) Tiny: 56 x 36 (4 players, 8 city-states, 3 natural wonders) Small: 66 x 42 (6 players, 12 city-states, 3 natural wonders) Standard: 80 x 52 (8 players, 16 city-states, 4 natural wonders) Large: 104 x 64 (10 players, 20 city-states, 6 natural wonders) Huge: 128 x 80 (12 players, 24 city-states, 7 natural wonders)
This includes water tiles, which may change in game setup. So I think it's better to translate it into variations.
Map; Tiles; Players
Duel; 1000 - 24%; 2 - 25%
Tiny; 2016 - 48%; 4 - 50%
Small; 2772 - 67%; 6 - 75%
Standard; 4160 - 100%; 8 - 100%
Large; 6656 - 160%; 10 - 125%
Huge; 10240 - 246%; 12 - 150%
With standard maps, there is a big density difference in large and huge, while it's almost equal for the other sizes. Large should be played with 12 players and Huge with 18 to keep density ratio.
But I've not taken city states into account. Let's consider that a city typically occupies 25 land tiles. Let's set water tiles at 50% (it is too low, I know). City states don't expand.
Size; Land tiles; Area for each player; Cities that can be settled peacefully
Duel; 400 - 24%; 200 - 95%; 8
Tiny; 808 - 48%; 202 - 96%; 8
Small; 1086 - 65%; 181 - 86%; 7
Standard; 1680 - 100%; 210 - 100%; 8
Large; 2825 - 168%; 282 - 134%; 11
Huge; 4520 - 269%; 376 - 179%; 15
As we can see, Large and Huge maps play very differently, while the others have a similar density.
Other thing to consider is that most civs expand a little by mid game, taking 25-40% of the map, meaning that in a standard map a successful civ may have 16-25 cities, while only 8-13 in tiny and up to 45-70 in huge.
Hope this helps to set map size scalers properly.