[Map] TWC_Earth_256_x_128

Well, Guys, I think it would be best with 24 civs. So I will play around with Rhyes 24 civs map files and see what can be done.

Thank you much for replying.
 
I was doing some figuring.

My map is:
7.50 * bigger than a standard size map.
4.92 * bigger than a Large map.
3.20 * bigger than a Huge map.

So question is, what type of units need their movement rates increased?

Possible results:
Infantry move 1 * 7 = 7?
or 1 * 3 = 3?
 
No... I think you need to be very careful there. While the map is larger, empires are still only formed around cities, which will (almost always) be situated in a rough design about the capital. Further, with more civs in the game, the map may well fill up much faster than you'd think.

However, the overall most important overriding factor is wartime. Giving Infantry 3 movement points makes them absolutely insane - able to attack an enemy city instantly from 3 tiles away, even outside the border. The fact is, the travel time is comparitively longer on a huge map - but that's the way it's supposed to be. If you start fiddling with the values for movement and such of various units, you're undoing all the careful testing that put those values in there in the first place! ;) (And then think of the cavalry and tanks... what, 6 movement points??? :eek: An unstoppable tide!)

In summary, IMHO people play huger maps because they take longer to play. You shouldn't need to try to balance that up by making units move faster. :)

(The one exception to this rule that I would agree with is naval and air units - these work differently to land units, and as such their movement range can, and probably should, be increased. But don't touch land units!)
 
Lord P.,
I know you're right. I guess I could make a game where it runs every 6 months for compensation. LOL

The Naval units will need adjusted.
 
Map sounds great, is this anywhere near complete?
I am dying to play it I love huge maps, bigger the better...
And I agree with Lord P about movement. I wouldn't even touch the naval units, air units possibly...
 
-X- said:
Map sounds great, is this anywhere near complete?
I am dying to play it I love huge maps, bigger the better...
And I agree with Lord P about movement. I wouldn't even touch the naval units, air units possibly...

Yeah I'm waiting day and night, too...
This will be the best map of all - In huge maps, european civs can develop very well

Flash1:
How long roughly will it take for the completition?
 
Guys,
I'm sorry, Life has been busy of late. I am close to finishing it though. I'm just in the tedious part right now.

Emperor aka Lord P.

How is this idea? Can I copy the graphics of the Peak terrain and call it "mountains" in order to use them as functional terrain?

The only other option, is to use only hills and reserve Peak terrain for LM mountain peaks.
 
Flash, I'm not too sure about that. But wouldn't it just be easier to make mountains/peaks passable? I think you were talking about it earlier, and it seemed possible. I'm sure someone around CFC knows the XML or Python well enough to point out how such a change could be made. :)
 
Lord P.

I'm involved in a renewed discussion on this topic at Apolyton. We aren't sure how to make them passible. There is a guy who is trying to come up with a code solution. He has some interesing ideas but I'm not a coder anymore.

I guess someone tried to add in new terrain with new graphics (with mixed results.)

I am hoping someone can help. But I'll come up with something.
 
Update,

I hope to have this thing done today or tomorrow.

It seems I am going to have to do several versions of this map. Obviously their will be standard vanilla Civ IV and Warlords version. I am also planning a 24 civ Warlords version.

Now for the fun part. The "Peak" terrain is definately reserved for LandMark terrain (Unless it obviously needed for very tall mountain chains). For normal mountains I will use hills.

For a modded map version, I will add a special mountain terrain or figure out a way to make peaks useable. (this will change some of the mountain/hill plots).

So in the immortal words of Larry the Cable Guy, "Get Er Done".
 
Hi

Just to understand the size of this map, can you count the number of land plots for Ireland please?

I use this number to compare world map sizes. It is quite useful.

It might be called the Ireland Map Index.
 
Ireland looks to be 10 tiles in size, to answer your question. :)

I got that by comparing these two images:
attachment.php

attachment.php
 
Jesus Civs,

Ireland is 9 squares and has a river. The size of Ireland is based on Irelands actually realative size. I did find out though if I do an actual scale map from my sources, then the map's demensions should be about 276 x 128.

Stategy only,

I know. I was sick last night. What I think I will do is release a beta version tonight with random goody huts and resources. Plotting this rhing by hand is a pain in the butt.

And yes, after lunch I will get back to work.
 
Update,
All is going well. I had to redo North America. All that is left is Europe, Asia, and the Pacific.

Note: on the map, the dark green trees represent a mixed conifer and broadleaf forest.
 
Finally, Beta v0.02 is done. It does't have goodie huts or resources. The Cheat mode won't generate proper resources. so that will be the next step.

It have a lot of forests. (after all it is 4000 BC)


Please comment on how to redistribute forests.

Right now it is only for Vanilla Civ IV
 
Flash1 said:
Finally, Beta v0.02 is done. It does't have goodie huts or resources. The Cheat mode won't generate proper resources. so that will be the next step.

It have a lot of forests. (after all it is 4000 BC)


Please comment on how to redistribute forests.

Right now it is only for Vanilla Civ IV

First off looks great and WOW its BIG!! But hate that Star flag that is the first i will get rid of. What area are you talking about on the forest?

EDIT: Can i get a copy of your: Height/Terrain and Feature??
 
Strategy Only,
What exactly are you wanting?
 
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