Zomgmeister
Emerged Lurker
Greetings everyone! Let's get to the business.
This is my version of Erebus. I know that there is no official map, and that is good. This map is by no means pretending to be official. Especially because it includes Fall Further modmod Civilizations, non-canon as far as I understand. Nevertheless, for me this is Erebus as I imagine it. Probably someone else would like it for change.
- All races and Unique World features included.
- Designed as close to Lore as I could manage to. Examples: Illians, Doviello and Amurites are close neighbors, and their part of map reminds of Age of Ice scenario in layout. Bannor and Clan of Embers are neighbors, while Chislev is somewhere in the way - they were ravaged by orcs in their history, and it is shown on the map. Both elves and both dwarves are close. Lanun are on the island. Sidar are well-hidden, et cetera - I've read several topics about this stuff, and tried to create a believable world.
Note: as a matter of fact, I can't be named lore expert or something, because I stumbled upon FfH just about a week ago. Nevertheless, I've been hooked and tried as best as I could. If anyone will find some Lore failure in this map, please don't hestitate to inform me - I will try to be more careful in future versions.
- Huge trade possibilities. Resources are condensed in various locations. If you have sheeps, you don't have neither pigs nor cows. Heck, you don't even have corn, wheat and rice! But you probably do have more than one sheep. And you definitely do have something in abundance, be it copper, banana, sheut stone or gunpowder. It is impossible to get all resources in your zone of control without being close to domination victory.
- Balanced start locations. I can't promise that they are mathematically balanced in all aspects, but all of them seem pretty viable, and no one of them seem overpowered. Starting fat crosses are best places in the world resource-wise, but they are all similar - no more than 4 resources of different kinds, always one primitive food (seafood/farm food/pasture food/deer), et cetera.
Note: I would like to have opinions about starting locations from more experienced civilization players with number-crunching skills, because I want this map to be balanced and viable for any Civilization, without overpowered and underpowered ones.
- Unique-themed terrain. Frankly speaking, it was more important to me than balance. I tried to make it so that each and every piece of the world was more or less unique, stylized in theme of local Civilization. You will discern even tundra's of Illians and Doviello - they are pretty different. Jolly but slightly melancholic Elohim lakeside, Cult of Embers' burned jungle, creepy circular-patterned broken land of Sheim, plains of Hippus and long treeless hills of Grigori - they all are extremely different. Of course, jungle is jungle and grass is grass, but I tried to maintain some style even in two (three, actually) close elven forests.
- Bonus Feature: Landmarks. Don't know about you, but it seems pretty bland without landmarks. I personally do like to build my mighty cities in Land of Hermits, to sail through Danalin Ocean and to be afraid of Balseraphs beyond the Sea of Nightmares. Again, I tried to follow Lore in this one.
After quite a while I didn't got any negative feedback about landmarks, so there will be only landmarked version from now on.
Note: I welcome ideas on naming different parts of the world, it is always kinda difficult for me.
So, without further ado - download it, play it and tell me what do you think!
This is my version of Erebus. I know that there is no official map, and that is good. This map is by no means pretending to be official. Especially because it includes Fall Further modmod Civilizations, non-canon as far as I understand. Nevertheless, for me this is Erebus as I imagine it. Probably someone else would like it for change.
Features and concepts of this map:
- All races and Unique World features included.
- Designed as close to Lore as I could manage to. Examples: Illians, Doviello and Amurites are close neighbors, and their part of map reminds of Age of Ice scenario in layout. Bannor and Clan of Embers are neighbors, while Chislev is somewhere in the way - they were ravaged by orcs in their history, and it is shown on the map. Both elves and both dwarves are close. Lanun are on the island. Sidar are well-hidden, et cetera - I've read several topics about this stuff, and tried to create a believable world.
Note: as a matter of fact, I can't be named lore expert or something, because I stumbled upon FfH just about a week ago. Nevertheless, I've been hooked and tried as best as I could. If anyone will find some Lore failure in this map, please don't hestitate to inform me - I will try to be more careful in future versions.
- Huge trade possibilities. Resources are condensed in various locations. If you have sheeps, you don't have neither pigs nor cows. Heck, you don't even have corn, wheat and rice! But you probably do have more than one sheep. And you definitely do have something in abundance, be it copper, banana, sheut stone or gunpowder. It is impossible to get all resources in your zone of control without being close to domination victory.
- Balanced start locations. I can't promise that they are mathematically balanced in all aspects, but all of them seem pretty viable, and no one of them seem overpowered. Starting fat crosses are best places in the world resource-wise, but they are all similar - no more than 4 resources of different kinds, always one primitive food (seafood/farm food/pasture food/deer), et cetera.
Note: I would like to have opinions about starting locations from more experienced civilization players with number-crunching skills, because I want this map to be balanced and viable for any Civilization, without overpowered and underpowered ones.
- Unique-themed terrain. Frankly speaking, it was more important to me than balance. I tried to make it so that each and every piece of the world was more or less unique, stylized in theme of local Civilization. You will discern even tundra's of Illians and Doviello - they are pretty different. Jolly but slightly melancholic Elohim lakeside, Cult of Embers' burned jungle, creepy circular-patterned broken land of Sheim, plains of Hippus and long treeless hills of Grigori - they all are extremely different. Of course, jungle is jungle and grass is grass, but I tried to maintain some style even in two (three, actually) close elven forests.
- Bonus Feature: Landmarks. Don't know about you, but it seems pretty bland without landmarks. I personally do like to build my mighty cities in Land of Hermits, to sail through Danalin Ocean and to be afraid of Balseraphs beyond the Sea of Nightmares. Again, I tried to follow Lore in this one.
After quite a while I didn't got any negative feedback about landmarks, so there will be only landmarked version from now on.
Note: I welcome ideas on naming different parts of the world, it is always kinda difficult for me.
Current Version 1.08061001
So, without further ado - download it, play it and tell me what do you think!